Difference between revisions of "0D Heal (Y)% Hit F(MA+X)%"
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00188f58: 14400009 bne r2,r0,0x 00188f80 | 00188f58: 14400009 bne r2,r0,0x 00188f80 | ||
00188f5c: 00000000 nop | 00188f5c: 00000000 nop | ||
− | 00188f60: 0c062b37 jal 0x 0018acdc [[ | + | 00188f60: 0c062b37 jal 0x 0018acdc [[Phoenix down on undead]] |
00188f64: 00000000 nop | 00188f64: 00000000 nop | ||
00188f68: 10400005 beq r2,r0,0x 00188f80 | 00188f68: 10400005 beq r2,r0,0x 00188f80 |
Revision as of 04:07, 10 October 2020
[0d] 00188f38: 27bdffe8 addiu r29,r29,0xffe8 00188f3c: afbf0010 sw r31,0x0010(r29) 00188f40: 0c061760 jal 0x 00185d80 Store MA and X 00188f44: 00000000 nop 00188f48: 0c0617ff jal 0x 00185ffc Elemental Strengthen 00188f4c: 00000000 nop 00188f50: 0c062200 jal 0x 00188800 MA + X Calculate (MA + X)*Faith% This is essentially the same routine as 0x188a24 except without MADEF and Shell. 00188f54: 00000000 nop 00188f58: 14400009 bne r2,r0,0x 00188f80 00188f5c: 00000000 nop 00188f60: 0c062b37 jal 0x 0018acdc Phoenix down on undead 00188f64: 00000000 nop 00188f68: 10400005 beq r2,r0,0x 00188f80 00188f6c: 00000000 nop 00188f70: 0c061989 jal 0x 00186624 Calculate % of damage 00188f74: 00000000 nop 00188f78: 0c061cd4 jal 0x 00187350 Undead Reversal (Heal = Damage) 00188f7c: 00000000 nop 00188f80: 8fbf0010 lw r31,0x0010(r29) 00188f84: 27bd0018 addiu r29,r29,0x 0018 00188f88: 03e00008 jr r31 00188f8c: 00000000 nop