Difference between revisions of "Knockback"

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(Created page with "<font face='Courier New'> 0018ae3c: 27bdffe8 addiu r29,r29,0xffe8 0018ae40: afbf0010 sw r31,0x0010(r29) 0018ae44: 0c062b7d jal 0x0018adf4 action data nulling 0018ae48:...")
 
m (Notes - return link - color)
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Set Fall damage if any
   
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  Turn off the 0x80 flag of "post action byte" at 0x801938ed (which is mandatory to run in this routine from preformula routine)
  0018ae3c: 27bdffe8 addiu r29,r29,0xffe8
+
-------------------------------------------------------------------------------------------------------------------------------
  0018ae40: afbf0010 sw r31,0x0010(r29)
+
  0018ae3c: 27bdffe8 addiu r29,r29,0xffe8     |
  0018ae44: 0c062b7d jal 0x0018adf4 action data nulling
+
  0018ae40: afbf0010 sw r31,0x0010(r29)       |
  0018ae48: 00000000 nop
+
  0018ae44: 0c062b7d jal 0x0018adf4           |{{f/jal|Action_data_nulling|<nowiki>Action_data_nulling</nowiki>}} {{f/std|(reset most of attacker and target current action flags)}}
  0018ae4c: 3c068019 lui r6,0x8019
+
  0018ae48: 00000000 nop                     |
  0018ae50: 24c638ed addiu r6,r6,0x38ed
+
  0018ae4c: 3c068019 lui r6,0x8019           |
  0018ae54: 90c20000 lbu r2,0x0000(r6) load knockback/poach byte?
+
  0018ae50: 24c638ed addiu r6,r6,0x38ed       |
  0018ae58: 00000000 nop
+
  0018ae54: 90c20000 lbu r2,0x0000(r6)       |{{f/load|<nowiki>r2 = knockback/poach/ post action ? byte ( 0x801938ed )</nowiki>}}
  0018ae5c: 3042007f andi r2,r2,0x007f
+
  0018ae58: 00000000 nop                     |
  0018ae60: a0c20000 sb r2,0x0000(r6) store with 0x80 removed?
+
  0018ae5c: 3042007f andi r2,r2,0x007f       |{{f/std|<nowiki>r2 = r2 without 0x80 (flagged as fall dmg not calculated)</nowiki>}}
  0018ae64: 3c038019 lui r3,0x8019
+
  0018ae60: a0c20000 sb r2,0x0000(r6)         |{{f/store|<nowiki>store knockback/poach/ post action ? byte ( 0x801938ed ) with 0x80 removed?</nowiki>}}
  0018ae68: 8c632d90 lw r3,0x2d90(r3)
+
  0018ae64: 3c038019 lui r3,0x8019           |
  0018ae6c: 34020001 ori r2,r0,0x0001
+
  0018ae68: 8c632d90 lw r3,0x2d90(r3)         |{{f/adr|<nowiki>r3 = Target current action data pointer</nowiki>}}
  0018ae70: a0620025 sb r2,0x0025(r3) store attack type psuedo status
+
  0018ae6c: 34020001 ori r2,r0,0x0001         |{{f/std|<nowiki>r2 = 0x01</nowiki>}}
  0018ae74: 3c058019 lui r5,0x8019
+
  0018ae70: a0620025 sb r2,0x0025(r3)         |{{f/store|<nowiki>Store target current action attack type = pseudo status</nowiki>}}
  0018ae78: 8ca52d98 lw r5,0x2d98(r5)
+
  0018ae74: 3c058019 lui r5,0x8019           |
  0018ae7c: 00000000 nop
+
  0018ae78: 8ca52d98 lw r5,0x2d98(r5)         |{{f/adr|<nowiki>r5 = Target data pointer</nowiki>}}
  0018ae80: 94a20058 lhu r2,0x0058(r5) load target status  
+
  0018ae7c: 00000000 nop                     |
  0018ae84: 00000000 nop
+
  0018ae80: 94a20058 lhu r2,0x0058(r5)       |{{f/load|<nowiki>load target current status set 1 and 2</nowiki>}}
  0018ae88: 30428060 andi r2,r2,0x8060
+
  0018ae84: 00000000 nop                     |
  0018ae8c: 14400023 bne r2,r0,0x0018af1c branch if target dead, crystal, petrify?
+
  0018ae88: 30428060 andi r2,r2,0x8060       |{{f/std|<nowiki>r2 <> 0x00 if target has petrify, crystal or death</nowiki>}}
  0018ae90: 00002021 addu r4,r0,r0
+
  0018ae8c: 14400023 bne r2,r0,0x0018af1c     {{f/Cond|<nowiki>If target isn't dead, crystalized nor petrified</nowiki>}} /Else branch to {{f/loc|<nowiki>End</nowiki>}}
  0018ae94: 90c30000 lbu r3,0x0000(r6)
+
  0018ae90: 00002021 addu r4,r0,r0           |{{f/std|<nowiki>r4 = 0x00  (will be fall damage if any)</nowiki>}}
  0018ae98: 34020001 ori r2,r0,0x0001
+
  0018ae94: 90c30000 lbu r3,0x0000(r6)             |{{f/load|<nowiki>r3 = knockback/poach/ post action ? byte ( 0x801938ed )</nowiki>}}
  0018ae9c: 14620017 bne r3,r2,0x0018aefc branch if poach byte isn't 1
+
  0018ae98: 34020001 ori r2,r0,0x0001             |{{f/std|<nowiki>r2 = 0x01</nowiki>}}
  0018aea0: 00000000 nop
+
  0018ae9c: 14620017 bne r3,r2,0x0018aefc         {{f/Cond|<nowiki>If post action byte is  0x01</nowiki>}} {{f/std|<nowiki>(non flying unit ?) /Else branch to store damage section (with r4 = 0x00)</nowiki>}}
  0018aea4: 3c028019 lui r2,0x8019
+
  0018aea0: 00000000 nop                               |{{f/std|<nowiki> </nowiki>}}
  0018aea8: 904238ee lbu r2,0x38ee(r2) load fallen height*2?
+
  0018aea4: 3c028019 lui r2,0x8019                     |{{f/std|<nowiki> </nowiki>}}
  0018aeac: 90a3003b lbu r3,0x003b(r5) load jump
+
  0018aea8: 904238ee lbu r2,0x38ee(r2)                 |{{f/load|<nowiki>r2 = fall distance*2?</nowiki>}}
  0018aeb0: 00021042 srl r2,r2,0x01 fallen height
+
  0018aeac: 90a3003b lbu r3,0x003b(r5)                 |{{f/load|<nowiki>r3 = Target jump</nowiki>}}
  0018aeb4: 00431823 subu r3,r2,r3
+
  0018aeb0: 00021042 srl r2,r2,0x01                   |{{f/std|<nowiki>r2 = r2/2 (nb of tiles fallen)</nowiki>}}
  0018aeb8: 18600010 blez r3,0x0018aefc branch if (fallen height /2) - jump < 0
+
  0018aeb4: 00431823 subu r3,r2,r3                     |{{f/std|<nowiki>r3 = fallen height - jump</nowiki>}}
  0018aebc: 00000000 nop
+
  0018aeb8: 18600010 blez r3,0x0018aefc               {{f/Cond|<nowiki>If Fallen height > Target jump</nowiki>}} /Else branch to store damage section (with r4 = 0x00)
  0018aec0: 94a2002a lhu r2,0x002a(r5) load target max HP
+
  0018aebc: 00000000 nop                                   |{{f/std|<nowiki> </nowiki>}}
  0018aec4: 00000000 nop
+
  0018aec0: 94a2002a lhu r2,0x002a(r5)                     |{{f/load|<nowiki>r2 = Target max hp</nowiki>}}
  0018aec8: 00620018 mult r3,r2
+
  0018aec4: 00000000 nop                                   |
  0018aecc: 00001812 mflo r3
+
  0018aec8: 00620018 mult r3,r2                           |
  0018aed0: 3c026666 lui r2,0x6666
+
  0018aecc: 00001812 mflo r3                               |{{f/std|<nowiki>r3 =  Target max hp * (fallen height - jump)</nowiki>}}
  0018aed4: 34426667 ori r2,r2,0x6667
+
  0018aed0: 3c026666 lui r2,0x6666                         |
  0018aed8: 00620018 mult r3,r2
+
  0018aed4: 34426667 ori r2,r2,0x6667                     |{{f/std|<nowiki>r2 = 66666667 (it's 0,4 * 2^32)</nowiki>}}
  0018aedc: 00031fc3 sra r3,r3,0x1f
+
  0018aed8: 00620018 mult r3,r2                           |
  0018aee0: 00001010 mfhi r2
+
  0018aedc: 00031fc3 sra r3,r3,0x1f                       |{{f/std|<nowiki>r3 = 0x00 (in theory could be 0x01 if r3 is 2^32 …)</nowiki>}}
  0018aee4: 00021083 sra r2,r2,0x02
+
  0018aee0: 00001010 mfhi r2                               |{{f/std|<nowiki>r2 = Target max hp * (fallen height - jump) * 0,4</nowiki>}}
  0018aee8: 00432023 subu r4,r2,r3 (fall distance - jump)*maxHP/10
+
  0018aee4: 00021083 sra r2,r2,0x02                       |{{f/std|<nowiki>r2 = Target max hp * (fallen height - jump) * 0,1 = Fall damage</nowiki>}}
  0018aeec: 288203e8 slti r2,r4,0x03e8 set if less than 1000
+
  0018aee8: 00432023 subu r4,r2,r3                         |{{f/std|<nowiki>r4 =  r2 (fall damage)</nowiki>}}
  0018aef0: 14400002 bne r2,r0,0x0018aefc branch if so
+
  0018aeec: 288203e8 slti r2,r4,0x03e8                     |{{f/std|<nowiki>r2 = 0x01 if fall damage < 1000</nowiki>}}
  0018aef4: 00000000 nop
+
  0018aef0: 14400002 bne r2,r0,0x0018aefc                 {{f/Cond|<nowiki>if fall damage > 999</nowiki>}}
  0018aef8: 340403e7 ori r4,r0,0x03e7 damage = 999
+
  0018aef4: 00000000 nop                                       |{{f/std|<nowiki> </nowiki>}}
  0018aefc: 3c038019 lui r3,0x8019
+
  0018aef8: 340403e7 ori r4,r0,0x03e7                         |{{f/std|<nowiki>r4 = fall damage limited to 999</nowiki>}}
  0018af00: 8c632d90 lw r3,0x2d90(r3)
+
  0018aefc: 3c038019 lui r3,0x8019           |
  0018af04: 10800005 beq r4,r0,0x0018af1c branch if no damage taken
+
  0018af00: 8c632d90 lw r3,0x2d90(r3)         |{{f/adr|<nowiki>r3 = Target current action data pointer</nowiki>}}
  0018af08: a4640004 sh r4,0x0004(r3) store HP damage
+
  0018af04: 10800005 beq r4,r0,0x0018af1c     {{f/Cond|<nowiki>If there is any fall damage</nowiki>}} /Else branch to end
  0018af0c: 90620025 lbu r2,0x0025(r3) Load attack type
+
  0018af08: a4640004 sh r4,0x0004(r3)             |{{f/store|<nowiki>store r4 as target current action HP damage</nowiki>}}
  0018af10: 00000000 nop
+
  0018af0c: 90620025 lbu r2,0x0025(r3)           |{{f/load|<nowiki>r2 = target current action attack type</nowiki>}}
  0018af14: 34420080 ori r2,r2,0x0080
+
  0018af10: 00000000 nop                         |
  0018af18: a0620025 sb r2,0x0025(r3) store attack type = hp damage
+
  0018af14: 34420080 ori r2,r2,0x0080             |{{f/std|<nowiki>r2 = r2 with 0x80 flag enabled</nowiki>}}
  0018af1c: 8fbf0010 lw r31,0x0010(r29)
+
  0018af18: a0620025 sb r2,0x0025(r3)             |{{f/store|<nowiki>store r2  as target current action attack type updated with HP damage</nowiki>}}
  0018af20: 27bd0018 addiu r29,r29,0x0018
+
  0018af1c: 8fbf0010 lw r31,0x0010(r29)       |{{f/std|End}}
  0018af24: 03e00008 jr r31
+
  0018af20: 27bd0018 addiu r29,r29,0x0018    
 +
  0018af24: 03e00008 jr r31                  
 
  0018af28: 00000000 nop
 
  0018af28: 00000000 nop
</font>
+
 
 +
==Retun location==
 +
0018b43c: [[Pre_Formula_Setup_(FDC)]]

Revision as of 13:01, 21 November 2021

Set Fall damage if any
Turn off the 0x80 flag of "post action byte" at 0x801938ed (which is mandatory to run in this routine from preformula routine)
-------------------------------------------------------------------------------------------------------------------------------
0018ae3c: 27bdffe8 addiu r29,r29,0xffe8     |
0018ae40: afbf0010 sw r31,0x0010(r29)       |
0018ae44: 0c062b7d jal 0x0018adf4           |-->Action_data_nulling (reset most of attacker and target current action flags)
0018ae48: 00000000 nop                      |
0018ae4c: 3c068019 lui r6,0x8019            |
0018ae50: 24c638ed addiu r6,r6,0x38ed       |
0018ae54: 90c20000 lbu r2,0x0000(r6)        |r2 = knockback/poach/ post action ? byte ( 0x801938ed )
0018ae58: 00000000 nop                      |
0018ae5c: 3042007f andi r2,r2,0x007f        |r2 = r2 without 0x80 (flagged as fall dmg not calculated)
0018ae60: a0c20000 sb r2,0x0000(r6)         |store knockback/poach/ post action ? byte ( 0x801938ed ) with 0x80 removed?
0018ae64: 3c038019 lui r3,0x8019            |
0018ae68: 8c632d90 lw r3,0x2d90(r3)         |r3 = Target current action data pointer
0018ae6c: 34020001 ori r2,r0,0x0001         |r2 = 0x01
0018ae70: a0620025 sb r2,0x0025(r3)         |Store target current action attack type = pseudo status
0018ae74: 3c058019 lui r5,0x8019            |
0018ae78: 8ca52d98 lw r5,0x2d98(r5)         |r5 = Target data pointer
0018ae7c: 00000000 nop                      |
0018ae80: 94a20058 lhu r2,0x0058(r5)        |load target current status set 1 and 2
0018ae84: 00000000 nop                      |
0018ae88: 30428060 andi r2,r2,0x8060        |r2 <> 0x00 if target has petrify, crystal or death
0018ae8c: 14400023 bne r2,r0,0x0018af1c     #If target isn't dead, crystalized nor petrified /Else branch to End
0018ae90: 00002021 addu r4,r0,r0            |r4 = 0x00  (will be fall damage if any)
0018ae94: 90c30000 lbu r3,0x0000(r6)             |r3 = knockback/poach/ post action ? byte ( 0x801938ed )
0018ae98: 34020001 ori r2,r0,0x0001              |r2 = 0x01
0018ae9c: 14620017 bne r3,r2,0x0018aefc          #If post action byte is  0x01 (non flying unit ?) /Else branch to store damage section (with r4 = 0x00)
0018aea0: 00000000 nop                               | 
0018aea4: 3c028019 lui r2,0x8019                     | 
0018aea8: 904238ee lbu r2,0x38ee(r2)                 |r2 = fall distance*2?
0018aeac: 90a3003b lbu r3,0x003b(r5)                 |r3 = Target jump
0018aeb0: 00021042 srl r2,r2,0x01                    |r2 = r2/2 (nb of tiles fallen)
0018aeb4: 00431823 subu r3,r2,r3                     |r3 = fallen height - jump
0018aeb8: 18600010 blez r3,0x0018aefc                #If Fallen height > Target jump /Else branch to store damage section (with r4 = 0x00)
0018aebc: 00000000 nop                                   | 
0018aec0: 94a2002a lhu r2,0x002a(r5)                     |r2 = Target max hp
0018aec4: 00000000 nop                                   |
0018aec8: 00620018 mult r3,r2                            |
0018aecc: 00001812 mflo r3                               |r3 =  Target max hp * (fallen height - jump)
0018aed0: 3c026666 lui r2,0x6666                         |
0018aed4: 34426667 ori r2,r2,0x6667                      |r2 = 66666667 (it's 0,4 * 2^32)
0018aed8: 00620018 mult r3,r2                            |
0018aedc: 00031fc3 sra r3,r3,0x1f                        |r3 = 0x00 (in theory could be 0x01 if r3 is 2^32 …)
0018aee0: 00001010 mfhi r2                               |r2 = Target max hp * (fallen height - jump) * 0,4
0018aee4: 00021083 sra r2,r2,0x02                        |r2 = Target max hp * (fallen height - jump) * 0,1 = Fall damage
0018aee8: 00432023 subu r4,r2,r3                         |r4 =  r2 (fall damage)
0018aeec: 288203e8 slti r2,r4,0x03e8                     |r2 = 0x01 if fall damage < 1000
0018aef0: 14400002 bne r2,r0,0x0018aefc                  #if fall damage > 999
0018aef4: 00000000 nop                                       | 
0018aef8: 340403e7 ori r4,r0,0x03e7                          |r4 = fall damage limited to 999
0018aefc: 3c038019 lui r3,0x8019            |
0018af00: 8c632d90 lw r3,0x2d90(r3)         |r3 = Target current action data pointer
0018af04: 10800005 beq r4,r0,0x0018af1c     #If there is any fall damage /Else branch to end
0018af08: a4640004 sh r4,0x0004(r3)             |store r4 as target current action HP damage
0018af0c: 90620025 lbu r2,0x0025(r3)            |r2 = target current action attack type
0018af10: 00000000 nop                          |
0018af14: 34420080 ori r2,r2,0x0080             |r2 = r2 with 0x80 flag enabled
0018af18: a0620025 sb r2,0x0025(r3)             |store r2  as target current action attack type updated with HP damage
0018af1c: 8fbf0010 lw r31,0x0010(r29)       |End
0018af20: 27bd0018 addiu r29,r29,0x0018     
0018af24: 03e00008 jr r31                   
0018af28: 00000000 nop

Retun location

0018b43c: Pre_Formula_Setup_(FDC)