Difference between revisions of "Math Skill ability loading"
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Line 1: | Line 1: | ||
− | 00182068: 27bdff20 addiu r29,r29,0xff20 | + | 00182068: 27bdff20 addiu r29,r29,0xff20 - 0xE0 |
0018206c: afb300cc sw r19,0x00cc(r29) | 0018206c: afb300cc sw r19,0x00cc(r29) | ||
00182070: 00809821 addu r19,r4,r0 r19 = Unit ID | 00182070: 00809821 addu r19,r4,r0 r19 = Unit ID | ||
00182074: afb000c0 sw r16,0x00c0(r29) | 00182074: afb000c0 sw r16,0x00c0(r29) | ||
− | 00182078: 00c08021 addu r16,r6,r0 r16 = | + | 00182078: 00c08021 addu r16,r6,r0 r16 = Ability List |
0018207c: afb200c8 sw r18,0x00c8(r29) | 0018207c: afb200c8 sw r18,0x00c8(r29) | ||
− | 00182080: 00009021 addu r18,r0,r0 | + | 00182080: 00009021 addu r18,r0,r0 r18 = 0 |
00182084: afbf00d8 sw r31,0x00d8(r29) | 00182084: afbf00d8 sw r31,0x00d8(r29) | ||
00182088: afb500d4 sw r21,0x00d4(r29) | 00182088: afb500d4 sw r21,0x00d4(r29) | ||
Line 11: | Line 11: | ||
00182090: afb100c4 sw r17,0x00c4(r29) | 00182090: afb100c4 sw r17,0x00c4(r29) | ||
00182094: 3c068017 lui r6,0x8017 | 00182094: 3c068017 lui r6,0x8017 | ||
− | 00182098: 24c64170 addiu r6,r6,0x4170 | + | 00182098: 24c64170 addiu r6,r6,0x4170 Valid Skillsets for Math Check |
0018209c: 88c20003 lwl r2,0x0003(r6) | 0018209c: 88c20003 lwl r2,0x0003(r6) | ||
− | 001820a0: 98c20000 lwr r2,0x0000(r6) | + | 001820a0: 98c20000 lwr r2,0x0000(r6) redundant second line |
001820a4: 00000000 nop | 001820a4: 00000000 nop | ||
001820a8: aba200ab swl r2,0x00ab(r29) | 001820a8: aba200ab swl r2,0x00ab(r29) | ||
− | 001820ac: bba200a8 swr r2,0x00a8(r29) | + | 001820ac: bba200a8 swr r2,0x00a8(r29) redundant second line |
001820b0: 02602021 addu r4,r19,r0 | 001820b0: 02602021 addu r4,r19,r0 | ||
001820b4: 0c060435 jal 0x001810d4 load unit data | 001820b4: 0c060435 jal 0x001810d4 load unit data | ||
001820b8: 00a08821 addu r17,r5,r0 r17 = Skillset ID | 001820b8: 00a08821 addu r17,r5,r0 r17 = Skillset ID | ||
− | 001820bc: 14400003 bne r2,r0, | + | 001820bc: 14400003 bne r2,r0,0x001820cc branch if unit found |
001820c0: 322300ff andi r3,r17,0x00ff | 001820c0: 322300ff andi r3,r17,0x00ff | ||
001820c4: 08060869 j 0x001821a4 | 001820c4: 08060869 j 0x001821a4 | ||
− | 001820c8: 00001021 addu r2,r0,r0 | + | 001820c8: 00001021 addu r2,r0,r0 return 0 valid abilities if no unit |
001820cc: 34020015 ori r2,r0,0x0015 | 001820cc: 34020015 ori r2,r0,0x0015 | ||
− | 001820d0: 10620004 beq r3,r2, | + | 001820d0: 10620004 beq r3,r2,0x001820e4 branch if skillset = math skill |
001820d4: 2402ffff addiu r2,r0,0xffff | 001820d4: 2402ffff addiu r2,r0,0xffff | ||
001820d8: a6020000 sh r2,0x0000(r16) | 001820d8: a6020000 sh r2,0x0000(r16) | ||
− | 001820dc: 08060869 j 0x 001821a4 | + | 001820dc: 08060869 j 0x 001821a4 return 0 valid abilities if skillset isn't math |
001820e0: 00001021 addu r2,r0,r0 | 001820e0: 00001021 addu r2,r0,r0 | ||
− | 001820e4: 00008821 addu r17,r0,r0 | + | 001820e4: 00008821 addu r17,r0,r0 skillset counter = 0 |
− | 001820e8: 27b50020 addiu r21,r29,0x0020 r21 = | + | 001820e8: 27b50020 addiu r21,r29,0x0020 r21 = ability ID pointer |
001820ec: 3c148006 lui r20,0x8006 | 001820ec: 3c148006 lui r20,0x8006 | ||
001820f0: 2694fbf0 addiu r20,r20,0xfbf0 r20 = Ability Data Offset | 001820f0: 2694fbf0 addiu r20,r20,0xfbf0 r20 = Ability Data Offset | ||
001820f4: 02602021 addu r4,r19,r0 | 001820f4: 02602021 addu r4,r19,r0 | ||
001820f8: 03b11021 addu r2,r29,r17 r2 = Stack Offset + Counter | 001820f8: 03b11021 addu r2,r29,r17 r2 = Stack Offset + Counter | ||
− | 001820fc: 904500a8 lbu r5,0x00a8(r2) | + | 001820fc: 904500a8 lbu r5,0x00a8(r2) load valid math-check skillset into skillset ID |
00182100: 27a20060 addiu r2,r29,0x0060 | 00182100: 27a20060 addiu r2,r29,0x0060 | ||
− | 00182104: afa20010 sw r2,0x0010(r29) | + | 00182104: afa20010 sw r2,0x0010(r29) stack + 0x60 for Raw ability CT |
− | 00182108: 34020001 ori r2,r0,0x0001 | + | 00182108: 34020001 ori r2,r0,0x0001 no other ability loading routine so far has done this. store 0x01 into 0x14 rather than 0x00. |
0018210c: afa20014 sw r2,0x0014(r29) | 0018210c: afa20014 sw r2,0x0014(r29) | ||
00182110: 27a20078 addiu r2,r29,0x0078 | 00182110: 27a20078 addiu r2,r29,0x0078 | ||
− | 00182114: afa20018 sw r2,0x0018(r29) | + | 00182114: afa20018 sw r2,0x0018(r29) stack + 0x78 for silence/performance checks |
00182118: 27a20090 addiu r2,r29,0x0090 | 00182118: 27a20090 addiu r2,r29,0x0090 | ||
− | 0018211c: 27a60020 addiu r6,r29,0x0020 | + | 0018211c: 27a60020 addiu r6,r29,0x0020 parse stack + 0x20 for ability IDS |
− | 00182120: 27a70048 addiu r7,r29,0x0048 | + | 00182120: 27a70048 addiu r7,r29,0x0048 parse stack + 0x48 for MP cost |
00182124: 0c0605f0 jal 0x001817c0 load abilities from skillset | 00182124: 0c0605f0 jal 0x001817c0 load abilities from skillset | ||
− | 00182128: afa2001c sw r2,0x001c(r29) | + | 00182128: afa2001c sw r2,0x001c(r29) stack + 0x90 for #turns to complete |
0018212c: 00403021 addu r6,r2,r0 | 0018212c: 00403021 addu r6,r2,r0 | ||
− | 00182130: 10c00016 beq r6,r0,0x 0018218c branch if | + | 00182130: 10c00016 beq r6,r0,0x 0018218c branch if number of abilities in skillset is 0 |
00182134: 00000000 nop | 00182134: 00000000 nop | ||
− | 00182138: 18c00014 blez r6,0x 0018218c branch if | + | 00182138: 18c00014 blez r6,0x 0018218c branch if number of abilities in skillset is negative |
0018213c: 00002021 addu r4,r0,r0 | 0018213c: 00002021 addu r4,r0,r0 | ||
− | 00182140: 02a02821 addu r5,r21,r0 | + | 00182140: 02a02821 addu r5,r21,r0 |
− | 00182144: 84a20000 lh r2,0x0000(r5) load ability ID | + | 00182144: 84a20000 lh r2,0x0000(r5) load ability ID |
00182148: 00000000 nop | 00182148: 00000000 nop | ||
0018214c: 000218c0 sll r3,r2,0x03 Ability ID * 8 | 0018214c: 000218c0 sll r3,r2,0x03 Ability ID * 8 | ||
Line 64: | Line 64: | ||
00182164: 30630040 andi r3,r3,0x0040 | 00182164: 30630040 andi r3,r3,0x0040 | ||
00182168: 10600004 beq r3,r0,0x 0018217c Branch if Math Skill is not flagged | 00182168: 10600004 beq r3,r0,0x 0018217c Branch if Math Skill is not flagged | ||
− | 0018216c: 24a50002 addiu r5,r5,0x0002 | + | 0018216c: 24a50002 addiu r5,r5,0x0002 check next ability |
00182170: a6020000 sh r2,0x0000(r16) Store Ability ID into Stack | 00182170: a6020000 sh r2,0x0000(r16) Store Ability ID into Stack | ||
00182174: 26100002 addiu r16,r16,0x0002 Stack Pointer + 2 | 00182174: 26100002 addiu r16,r16,0x0002 Stack Pointer + 2 | ||
− | 00182178: 26520001 addiu r18,r18,0x0001 | + | 00182178: 26520001 addiu r18,r18,0x0001 increase No. Valid abilities by 1 |
− | 0018217c: 24840001 addiu r4,r4,0x0001 | + | 0018217c: 24840001 addiu r4,r4,0x0001 counter + 1 |
00182180: 0086102a slt r2,r4,r6 | 00182180: 0086102a slt r2,r4,r6 | ||
− | 00182184: 1440ffef bne r2,r0, | + | 00182184: 1440ffef bne r2,r0,0x00182144 Loop for all abilities in skillset |
00182188: 00000000 nop | 00182188: 00000000 nop | ||
− | 0018218c: 26310001 addiu r17,r17,0x0001 | + | 0018218c: 26310001 addiu r17,r17,0x0001 skillset counter + 1 |
00182190: 2a220004 slti r2,r17,0x0004 | 00182190: 2a220004 slti r2,r17,0x0004 | ||
− | 00182194: 1440ffd7 bne r2,r0,0x 001820f4 Loop | + | 00182194: 1440ffd7 bne r2,r0,0x 001820f4 Loop 4 times |
00182198: 2402ffff addiu r2,r0,0xffff | 00182198: 2402ffff addiu r2,r0,0xffff | ||
− | 0018219c: a6020000 sh r2,0x0000(r16) Mark end of stored | + | 0018219c: a6020000 sh r2,0x0000(r16) Mark end of stored math list |
− | 001821a0: 02401021 addu r2,r18,r0 r2 = Amount of | + | 001821a0: 02401021 addu r2,r18,r0 r2 = Amount of valid abilities |
001821a4: 8fbf00d8 lw r31,0x00d8(r29) | 001821a4: 8fbf00d8 lw r31,0x00d8(r29) | ||
001821a8: 8fb500d4 lw r21,0x00d4(r29) | 001821a8: 8fb500d4 lw r21,0x00d4(r29) |
Latest revision as of 11:28, 18 February 2022
00182068: 27bdff20 addiu r29,r29,0xff20 - 0xE0 0018206c: afb300cc sw r19,0x00cc(r29) 00182070: 00809821 addu r19,r4,r0 r19 = Unit ID 00182074: afb000c0 sw r16,0x00c0(r29) 00182078: 00c08021 addu r16,r6,r0 r16 = Ability List 0018207c: afb200c8 sw r18,0x00c8(r29) 00182080: 00009021 addu r18,r0,r0 r18 = 0 00182084: afbf00d8 sw r31,0x00d8(r29) 00182088: afb500d4 sw r21,0x00d4(r29) 0018208c: afb400d0 sw r20,0x00d0(r29) 00182090: afb100c4 sw r17,0x00c4(r29) 00182094: 3c068017 lui r6,0x8017 00182098: 24c64170 addiu r6,r6,0x4170 Valid Skillsets for Math Check 0018209c: 88c20003 lwl r2,0x0003(r6) 001820a0: 98c20000 lwr r2,0x0000(r6) redundant second line 001820a4: 00000000 nop 001820a8: aba200ab swl r2,0x00ab(r29) 001820ac: bba200a8 swr r2,0x00a8(r29) redundant second line 001820b0: 02602021 addu r4,r19,r0 001820b4: 0c060435 jal 0x001810d4 load unit data 001820b8: 00a08821 addu r17,r5,r0 r17 = Skillset ID 001820bc: 14400003 bne r2,r0,0x001820cc branch if unit found 001820c0: 322300ff andi r3,r17,0x00ff 001820c4: 08060869 j 0x001821a4 001820c8: 00001021 addu r2,r0,r0 return 0 valid abilities if no unit 001820cc: 34020015 ori r2,r0,0x0015 001820d0: 10620004 beq r3,r2,0x001820e4 branch if skillset = math skill 001820d4: 2402ffff addiu r2,r0,0xffff 001820d8: a6020000 sh r2,0x0000(r16) 001820dc: 08060869 j 0x 001821a4 return 0 valid abilities if skillset isn't math 001820e0: 00001021 addu r2,r0,r0 001820e4: 00008821 addu r17,r0,r0 skillset counter = 0 001820e8: 27b50020 addiu r21,r29,0x0020 r21 = ability ID pointer 001820ec: 3c148006 lui r20,0x8006 001820f0: 2694fbf0 addiu r20,r20,0xfbf0 r20 = Ability Data Offset 001820f4: 02602021 addu r4,r19,r0 001820f8: 03b11021 addu r2,r29,r17 r2 = Stack Offset + Counter 001820fc: 904500a8 lbu r5,0x00a8(r2) load valid math-check skillset into skillset ID 00182100: 27a20060 addiu r2,r29,0x0060 00182104: afa20010 sw r2,0x0010(r29) stack + 0x60 for Raw ability CT 00182108: 34020001 ori r2,r0,0x0001 no other ability loading routine so far has done this. store 0x01 into 0x14 rather than 0x00. 0018210c: afa20014 sw r2,0x0014(r29) 00182110: 27a20078 addiu r2,r29,0x0078 00182114: afa20018 sw r2,0x0018(r29) stack + 0x78 for silence/performance checks 00182118: 27a20090 addiu r2,r29,0x0090 0018211c: 27a60020 addiu r6,r29,0x0020 parse stack + 0x20 for ability IDS 00182120: 27a70048 addiu r7,r29,0x0048 parse stack + 0x48 for MP cost 00182124: 0c0605f0 jal 0x001817c0 load abilities from skillset 00182128: afa2001c sw r2,0x001c(r29) stack + 0x90 for #turns to complete 0018212c: 00403021 addu r6,r2,r0 00182130: 10c00016 beq r6,r0,0x 0018218c branch if number of abilities in skillset is 0 00182134: 00000000 nop 00182138: 18c00014 blez r6,0x 0018218c branch if number of abilities in skillset is negative 0018213c: 00002021 addu r4,r0,r0 00182140: 02a02821 addu r5,r21,r0 00182144: 84a20000 lh r2,0x0000(r5) load ability ID 00182148: 00000000 nop 0018214c: 000218c0 sll r3,r2,0x03 Ability ID * 8 00182150: 00621823 subu r3,r3,r2 Ability ID * 7 00182154: 00031840 sll r3,r3,0x01 Ability ID * 14 00182158: 00741821 addu r3,r3,r20 Pointer to Ability Data 0018215c: 90630005 lbu r3,0x0005(r3) Load Ability Flags 00182160: 00000000 nop 00182164: 30630040 andi r3,r3,0x0040 00182168: 10600004 beq r3,r0,0x 0018217c Branch if Math Skill is not flagged 0018216c: 24a50002 addiu r5,r5,0x0002 check next ability 00182170: a6020000 sh r2,0x0000(r16) Store Ability ID into Stack 00182174: 26100002 addiu r16,r16,0x0002 Stack Pointer + 2 00182178: 26520001 addiu r18,r18,0x0001 increase No. Valid abilities by 1 0018217c: 24840001 addiu r4,r4,0x0001 counter + 1 00182180: 0086102a slt r2,r4,r6 00182184: 1440ffef bne r2,r0,0x00182144 Loop for all abilities in skillset 00182188: 00000000 nop 0018218c: 26310001 addiu r17,r17,0x0001 skillset counter + 1 00182190: 2a220004 slti r2,r17,0x0004 00182194: 1440ffd7 bne r2,r0,0x 001820f4 Loop 4 times 00182198: 2402ffff addiu r2,r0,0xffff 0018219c: a6020000 sh r2,0x0000(r16) Mark end of stored math list 001821a0: 02401021 addu r2,r18,r0 r2 = Amount of valid abilities 001821a4: 8fbf00d8 lw r31,0x00d8(r29) 001821a8: 8fb500d4 lw r21,0x00d4(r29) 001821ac: 8fb400d0 lw r20,0x00d0(r29) 001821b0: 8fb300cc lw r19,0x00cc(r29) 001821b4: 8fb200c8 lw r18,0x00c8(r29) 001821b8: 8fb100c4 lw r17,0x00c4(r29) 001821bc: 8fb000c0 lw r16,0x00c0(r29) 001821c0: 27bd00e0 addiu r29,r29,0x00e0 001821c4: 03e00008 jr r31 001821c8: 00000000 nop