Difference between revisions of "Weapon Damage Calculation"

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Returns true 19% of the time. (Interpreted as proc success.)
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No Parameters
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Returns r2 = 0x00 if Proc is Triggered (else 0x00)
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Set Ability XA and YA, turns XA and YA in HP damage
 +
Deals with Elements : - If Absorbed : HP damage becomes HP recovery
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                      - If Nullified : Nullify Action
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                      - If Halved/Weakness : Modify HP damage
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Roll Proc Effects (19% of chances) : returns r2 = 0x00 if Proc is Triggered
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---------------------------------------------------------------------------------------
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00188638: 27bdffe8 addiu r29,r29,-0x0018    |
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0018863c: afbf0010 sw r31,0x0010(r29)      |
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00188640: 0c0616a7 jal 0x00185a9c          |{{f/jal|Base XA Calculation|Base XA Calculation}}  Set XA and YA (Based on Weapon Type)
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00188644: 00000000 nop                      |
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00188648: 0c0617e0 jal 0x00185f80          |{{f/jal|Charge Calculation|Charge Calculation}}  Add Power Charge to XA
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0018864c: 00000000 nop                      |
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00188650: 0c0617e9 jal 0x00185fa4          |{{f/jal|Weapon Element Strengthen |Weapon Element Strengthen }} XA + 25% if Weapon Element is strengthened
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00188654: 00000000 nop                      |
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00188658: 0c0621a9 jal 0x001886a4          |{{f/jal|Damage Calculation|Damage Calculation}}  Modify XA (Support-Statuses-Compat-Critical Hit), Might add Knockback, Set TCA HP damage to XA*YA
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0018865c: 00000000 nop                      |
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00188660: 0c061bf4 jal 0x00186fd0          |{{f/jal|Elemental Damage Modification (Prep) |Elemental Damage Modification (Prep) }} Cancel Action // Enable Absorption flags and/or Modify HP damage
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00188664: 00000000 nop                      |
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00188668: 3c028019 lui r2,0x8019            |
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0018866c: 8c422d90 lw r2,0x2d90(r2)        |{{f/adr|<nowiki>r2 =Target Current Action (TCA)  Data Pointer</nowiki>}}
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00188670: 00000000 nop                      |
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00188674: 90420000 lbu r2,0x0000(r2)        |{{f/load|<nowiki>r2 = TCA Hit flag</nowiki>}}  {{f/std| Set to Miss (0x00) if Nullified by Elemental routines}}
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00188678: 00000000 nop                      |
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0018867c: 10400005 beq r2,r0,0x00188694    {{f/Cond|If Target Current Action is Not Nullified by elements}}
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00188680: 34020001 ori r2,r0,0x0001        |{{f/std|<nowiki>r2 = 0x01</nowiki>}}
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00188684: 0c061c3f jal 0x001870fc              |{{f/jal|Elemental Absorption|Elemental Absorption}} HP damage becomes HP recovery - Changes Attack Type from 0x80 to 0x40 (HP recovery)
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00188688: 00000000 nop                          |
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0018868c: 0c062130 jal 0x001884c0              |{{f/jal|Conditional Status Proc Roll (19%)|Conditional Status Proc Roll (19%)}} Returns r2 = 0x00 if Proc is triggered (and enables TCA special flag 2 0x02)
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00188690: 00000000 nop                          |
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00188694: 8fbf0010 lw r31,0x0010(r29)       END
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00188698: 27bd0018 addiu r29,r29,0x0018   
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0018869c: 03e00008 jr r31                 
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001886a0: 00000000 nop                     
  
00188638: 27bdffe8 addiu r29,r29,0xffe8
 
0018863c: afbf0010 sw r31,0x0010(r29)
 
00188640: 0c0616a7 jal 0x00185a9c [[Base XA Calculation]] for each Weapon
 
00188644: 00000000 nop
 
00188648: 0c0617e0 jal 0x00185f80 [[Charge Calculation]]
 
0018864c: 00000000 nop
 
00188650: 0c0617e9 jal 0x00185fa4 [[Weapon Element Strengthen]] Calculation
 
00188654: 00000000 nop
 
00188658: 0c0621a9 jal 0x001886a4 [[Damage Calculation]]
 
0018865c: 00000000 nop
 
00188660: 0c061bf4 jal 0x00186fd0 [[Elemental Damage Modification (Prep)]]
 
00188664: 00000000 nop
 
00188668: 3c028019 lui r2,0x8019
 
0018866c: 8c422d90 lw r2,0x2d90(r2) Load Target Current Action Data Pointer
 
00188670: 00000000 nop
 
00188674: 90420000 lbu r2,0x0000(r2) Load Able to hit Flag
 
00188678: 00000000 nop
 
0018867c: 10400005 beq r2,r0,0x00188694 Branch if Attack was Evaded/Nulled
 
00188680: 34020001 ori r2,r0,0x0001 r2 = 1
 
00188684: 0c061c3f jal 0x001870fc [[Elemental Absorption]]
 
00188688: 00000000 nop
 
0018868c: 0c062130 jal 0x001884c0 [[Conditional Status Proc Roll (19%)]]
 
00188690: 00000000 nop
 
00188694: 8fbf0010 lw r31,0x0010(r29)
 
00188698: 27bd0018 addiu r29,r29,0x0018
 
0018869c: 03e00008 jr r31
 
001886a0: 00000000 nop
 
 
'''Return Locations'''
 
'''Return Locations'''
 
  00188b84: [[01 Dmg (Weapon)|Formula 01 - Dmg (Weapon)]]
 
  00188b84: [[01 Dmg (Weapon)|Formula 01 - Dmg (Weapon)]]
 
  00188bc4: [[02_Dmg_(Weapon)|Formula 02 - Dmg (Weapon)]]
 
  00188bc4: [[02_Dmg_(Weapon)|Formula 02 - Dmg (Weapon)]]

Latest revision as of 20:24, 5 April 2022

No Parameters

Returns r2 = 0x00 if Proc is Triggered (else 0x00)

Set Ability XA and YA, turns XA and YA in HP damage
Deals with Elements : - If Absorbed : HP damage becomes HP recovery
                      - If Nullified : Nullify Action 
                      - If Halved/Weakness : Modify HP damage
Roll Proc Effects (19% of chances) : returns r2 = 0x00 if Proc is Triggered
---------------------------------------------------------------------------------------
00188638: 27bdffe8 addiu r29,r29,-0x0018    |
0018863c: afbf0010 sw r31,0x0010(r29)       |
00188640: 0c0616a7 jal 0x00185a9c           |-->Base XA Calculation  Set XA and YA (Based on Weapon Type)
00188644: 00000000 nop                      |
00188648: 0c0617e0 jal 0x00185f80           |-->Charge Calculation  Add Power Charge to XA
0018864c: 00000000 nop                      |
00188650: 0c0617e9 jal 0x00185fa4           |-->Weapon Element Strengthen  XA + 25% if Weapon Element is strengthened
00188654: 00000000 nop                      |
00188658: 0c0621a9 jal 0x001886a4           |-->Damage Calculation  Modify XA (Support-Statuses-Compat-Critical Hit), Might add Knockback, Set TCA HP damage to XA*YA
0018865c: 00000000 nop                      |
00188660: 0c061bf4 jal 0x00186fd0           |-->Elemental Damage Modification (Prep)  Cancel Action // Enable Absorption flags and/or Modify HP damage
00188664: 00000000 nop                      |
00188668: 3c028019 lui r2,0x8019            |
0018866c: 8c422d90 lw r2,0x2d90(r2)         |r2 =Target Current Action (TCA)  Data Pointer
00188670: 00000000 nop                      |
00188674: 90420000 lbu r2,0x0000(r2)        |r2 = TCA Hit flag    Set to Miss (0x00) if Nullified by Elemental routines
00188678: 00000000 nop                      |
0018867c: 10400005 beq r2,r0,0x00188694     #If Target Current Action is Not Nullified by elements
00188680: 34020001 ori r2,r0,0x0001         |r2 = 0x01
00188684: 0c061c3f jal 0x001870fc               |-->Elemental Absorption HP damage becomes HP recovery - Changes Attack Type from 0x80 to 0x40 (HP recovery)
00188688: 00000000 nop                          |
0018868c: 0c062130 jal 0x001884c0               |-->Conditional Status Proc Roll (19%) Returns r2 = 0x00 if Proc is triggered (and enables TCA special flag 2 0x02)
00188690: 00000000 nop                          |
00188694: 8fbf0010 lw r31,0x0010(r29)       END
00188698: 27bd0018 addiu r29,r29,0x0018     
0018869c: 03e00008 jr r31                   
001886a0: 00000000 nop                      

Return Locations

00188b84: Formula 01 - Dmg (Weapon)
00188bc4: Formula 02 - Dmg (Weapon)