Difference between revisions of "Background"

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m (Xifanie moved page Event Instruction 2E to Background)
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== Unknown : Byte (hex) ==
+
== Battle-Safe : Byte (hex) ==
Usually x00, sometimes x01
+
If x00, will not be overwritten during battle or when effects play. (Battle safe)
 +
If x01, it will be overwritten during battle and when effects play. (Not battle safe)

Revision as of 16:52, 20 May 2022

{2E} Background

Background(RDT,GRT,BLT,RDB,GRB,BLB,TIM,xBS)

Creates a gradient background gradually by ignoring its current state using RGB. Battle and Effect safe.

(0,0,0) is black and (255,255,255) is white.


See Also: {31} ColorBGBeta{32} ColorUnit{33} ColorField


Red (Top) : Byte (unsigned)

Red value of the RGB color.


Green (Top) : Byte (unsigned)

Green value of the RGB color.


Blue (Top) : Byte (unsigned)

Blue value of the RGB color.


Red (Bottom) : Byte (unsigned)

Red value of the RGB color.


Green (Bottom) : Byte (unsigned)

Green value of the RGB color.


Blue (Bottom) : Byte (unsigned)

Blue value of the RGB color.


Time : Byte (unsigned)

Time assigned in frames to complete the instruction. One frame is the equivalent of 1/60th of a second.

  • 030 = 0,5 second
  • 060 = 1 second
  • 120 = 2 seconds
  • 180 = 3 seconds
  • 255 = 4,25 seconds


Battle-Safe : Byte (hex)

If x00, will not be overwritten during battle or when effects play. (Battle safe) If x01, it will be overwritten during battle and when effects play. (Not battle safe)