Difference between revisions of "T1 Swing Shield Recoil"
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m (Talcall moved page T1 Shield Recoil to T1 Swing Shield Recoil: to differentiate.) |
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(No difference)
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Latest revision as of 12:58, 4 October 2022
Front shield recoil (high) SetLayerPriority(11) QueueSpriteAnim(01,34) PlayAttackSound(01) #play shield hit sound LoadFrameWait(57,02) LoadFrameWait(56,04) MoveUnitFB(FD) #recoil movement LoadFrameWait(54,04) MoveBackward1() #then another 1 LoadFrameWait(55,08) MoveForward1() #and forward again 1 LoadFrameWait(54,0A) MoveUnitFB(03) #forward 3 LoadFrameWait(56,06) PauseAnimation()
Back shield recoil (high) SetLayerPriority(0B) QueueSpriteAnim(01,35) PlayAttackSound(01) LoadFrameWait(88,02) LoadFrameWait(87,04) MoveUnitFB(FD) LoadFrameWait(85,04) MoveBackward1() LoadFrameWait(86,08) MoveForward1() LoadFrameWait(85,0A) MoveUnitFB(03) LoadFrameWait(87,06) PauseAnimation()
Front shield recoil (Mid) SetLayerPriority(11) QueueSpriteAnim(01,36) PlayAttackSound(01) LoadFrameWait(57,02) LoadFrameWait(56,04) MoveUnitFB(FD) LoadFrameWait(54,04) MoveBackward1() LoadFrameWait(55,08) MoveForward1() LoadFrameWait(54,0A) MoveUnitFB(03) LoadFrameWait(56,06) PauseAnimation()
Back shield recoil (Mid) SetLayerPriority(0B) QueueSpriteAnim(01,37) PlayAttackSound(01) LoadFrameWait(88,02) LoadFrameWait(87,04) MoveUnitFB(FD) LoadFrameWait(85,04) LoadFrameWait(86,08) MoveForward1() LoadFrameWait(85,0A) MoveUnitFB(03) LoadFrameWait(87,06) PauseAnimation()
Front shield recoil (low) SetLayerPriority(11) QueueSpriteAnim(01,38) LoadFrameWait(5A,02) LoadFrameWait(59,02) PlayAttackSound(01) LoadFrameWait(57,02) LoadFrameWait(56,04) MoveUnitFB(FD) LoadFrameWait(54,04) MoveBackward1() LoadFrameWait(55,08) MoveForward1() LoadFrameWait(54,0A) MoveUnitFB(03) LoadFrameWait(56,06) PauseAnimation()
Back shield recoil (low) SetLayerPriority(0B) QueueSpriteAnim(01,39) LoadFrameWait(8B,02) LoadFrameWait(8A,02) PlayAttackSound(01) LoadFrameWait(88,02) LoadFrameWait(87,04) MoveUnitFB(FD) LoadFrameWait(85,04) MoveBackward1() LoadFrameWait(86,08) MoveForward1() LoadFrameWait(85,0A) MoveUnitFB(03) LoadFrameWait(87,06) PauseAnimation()