Difference between revisions of "T1 Low Mod Bow"

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m (Talcall moved page T1 Low Mod Throw to T1 Low Mod Bow)
m
 
Line 11: Line 11:
 
  MoveForward2()
 
  MoveForward2()
 
  LoadFrameWait(7C,0A)
 
  LoadFrameWait(7C,0A)
  fff6(59)
+
  PlaySound(59)
 
  QueueThrowAnimation(00,00)
 
  QueueThrowAnimation(00,00)
 
  LoadFrameWait(7C,12)
 
  LoadFrameWait(7C,12)
Line 32: Line 32:
 
  MoveForward2()
 
  MoveForward2()
 
  LoadFrameWait(AD,0A)
 
  LoadFrameWait(AD,0A)
  fff6(59) #I am not sure why this is always x59 or why it matters.
+
  PlaySound(59) #plays bow twang
 
  QueueThrowAnimation(00,00)
 
  QueueThrowAnimation(00,00)
 
  LoadFrameWait(AD,12)
 
  LoadFrameWait(AD,12)

Latest revision as of 02:57, 10 October 2022

Front
SetLayerPriority(11)
QueueSpriteAnim(01,10)
PlayAttackSound(00)
LoadFrameWait(77,02)
MoveBackward2()
LoadFrameWait(77,08)
LoadFrameWait(7B,02)
MoveForward2()
LoadFrameWait(7B,04)
MoveForward2()
LoadFrameWait(7C,0A)
PlaySound(59)
QueueThrowAnimation(00,00)
LoadFrameWait(7C,12)
LoadFrameWait(7C,02)
WeaponSheatheCheck2(FE)
MoveBackward1()
LoadFrameWait(7C,04)
PauseAnimation()
Back
SetLayerPriority(0B)
QueueSpriteAnim(01,11)
PlayAttackSound(00)
LoadFrameWait(A8,02)
MoveBackward2()
LoadFrameWait(A8,08)
LoadFrameWait(AC,02)
MoveForward2()
LoadFrameWait(AC,04)
MoveForward2()
LoadFrameWait(AD,0A)
PlaySound(59)				#plays bow twang
QueueThrowAnimation(00,00)
LoadFrameWait(AD,12)
LoadFrameWait(AD,02)
WeaponSheatheCheck2(FE)
MoveBackward1()
LoadFrameWait(AD,04)
PauseAnimation()