Difference between revisions of "T1 Dragoon Jump 3"
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Line 4: | Line 4: | ||
LoadFrameWait(13,02) | LoadFrameWait(13,02) | ||
LoadFrameWait(1B,04) | LoadFrameWait(1B,04) | ||
− | QueueDistortAnim(0F,08) | + | QueueDistortAnim(0F,08) #move target towards location in ~16-20 steps? the math for this is ridiculously obtuse, |
LoadFrameWait(1F,02) #up to here seems fine for a jump animation | LoadFrameWait(1F,02) #up to here seems fine for a jump animation | ||
WaitForDistort(FE) | WaitForDistort(FE) | ||
− | QueueDistortAnim(06,01) # | + | QueueDistortAnim(06,01) #for moving unit by height only? |
LoadFrameWait(5C,02) #suddenly attacking a target? | LoadFrameWait(5C,02) #suddenly attacking a target? | ||
WaitForDistort(FE) | WaitForDistort(FE) | ||
PlaySound(1C) #plays 1C? | PlaySound(1C) #plays 1C? | ||
− | QueueDistortAnim(0B,08) | + | QueueDistortAnim(0B,08) #this has been dummied |
LoadFrameWait(66,02) | LoadFrameWait(66,02) | ||
WaitForDistort(FE) | WaitForDistort(FE) | ||
Line 17: | Line 17: | ||
PostGenericAttack() | PostGenericAttack() | ||
PlayAttackSound(01) #plays fist hit sound? (no weapon referenced here) | PlayAttackSound(01) #plays fist hit sound? (no weapon referenced here) | ||
− | QueueDistortAnim(0E,0A) | + | QueueDistortAnim(0E,0A) #plays a whole seperate set of instructions |
LoadFrameWait(59,02) | LoadFrameWait(59,02) | ||
LoadFrameWait(56,02) #pulling back a punch? | LoadFrameWait(56,02) #pulling back a punch? |
Revision as of 11:22, 10 October 2022
LoadFrameWait(02,04) LoadFrameWait(13,04) LoadFrameWait(15,08) LoadFrameWait(13,02) LoadFrameWait(1B,04) QueueDistortAnim(0F,08) #move target towards location in ~16-20 steps? the math for this is ridiculously obtuse, LoadFrameWait(1F,02) #up to here seems fine for a jump animation WaitForDistort(FE) QueueDistortAnim(06,01) #for moving unit by height only? LoadFrameWait(5C,02) #suddenly attacking a target? WaitForDistort(FE) PlaySound(1C) #plays 1C? QueueDistortAnim(0B,08) #this has been dummied LoadFrameWait(66,02) WaitForDistort(FE) LoadFrameWait(15,04) #critical stance? PostGenericAttack() PlayAttackSound(01) #plays fist hit sound? (no weapon referenced here) QueueDistortAnim(0E,0A) #plays a whole seperate set of instructions LoadFrameWait(59,02) LoadFrameWait(56,02) #pulling back a punch? WaitForDistort(FE) LoadFrameWait(13,02) #crouching? PauseAnimation()
LoadFrameWait(08,04) LoadFrameWait(14,04) LoadFrameWait(16,08) LoadFrameWait(14,02) LoadFrameWait(1D,04) QueueDistortAnim(0F,08) LoadFrameWait(21,02) WaitForDistort(FE) QueueDistortAnim(06,01) LoadFrameWait(8D,02) WaitForDistort(FE) PlaySound(1C) QueueDistortAnim(0B,08) LoadFrameWait(97,02) WaitForDistort(FE) LoadFrameWait(16,04) PostGenericAttack() PlayAttackSound(01) QueueDistortAnim(0E,0A) LoadFrameWait(8A,02) LoadFrameWait(87,02) WaitForDistort(FE) LoadFrameWait(14,06) PauseAnimation()