Difference between revisions of "Find Empty Party Slot and Generate Unit"
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00059ef4: 27b10010 addiu r17,r29,0x0010 r17 = Stack Pointer | 00059ef4: 27b10010 addiu r17,r29,0x0010 r17 = Stack Pointer | ||
00059ef8: afbf0070 sw r31,0x0070(r29) | 00059ef8: afbf0070 sw r31,0x0070(r29) | ||
− | 00059efc: 0c0166bc jal 0x00059af0 Get Party Data Pointer | + | 00059efc: 0c0166bc jal 0x00059af0 [[Get Party Data Pointer]] |
00059f00: 02002021 addu r4,r16,r0 r4 = Counter | 00059f00: 02002021 addu r4,r16,r0 r4 = Counter | ||
00059f04: ae220000 sw r2,0x0000(r17) Temp Store Party Data Pointer | 00059f04: ae220000 sw r2,0x0000(r17) Temp Store Party Data Pointer | ||
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00059f48: a0530003 sb r19,0x0003(r2) Store Palette = 0 | 00059f48: a0530003 sb r19,0x0003(r2) Store Palette = 0 | ||
00059f4c: 8c840000 lw r4,0x0000(r4) Load Party Data Pointer | 00059f4c: 8c840000 lw r4,0x0000(r4) Load Party Data Pointer | ||
− | 00059f50: 0c0167ff jal 0x00059ffc Out of Battle Unit Generation | + | 00059f50: 0c0167ff jal 0x00059ffc [[Out of Battle Unit Generation]] |
00059f54: 02402821 addu r5,r18,r0 r5 = Unit Type | 00059f54: 02402821 addu r5,r18,r0 r5 = Unit Type | ||
00059f58: 080167dd j 0x00059f74 | 00059f58: 080167dd j 0x00059f74 | ||
Line 54: | Line 54: | ||
== Return Locations == | == Return Locations == | ||
− | 00042ad4: | + | 00042ad4: [[? 0x42ab0]] (Starting new game related) |
00059e40: [[Create Monster Egg]] | 00059e40: [[Create Monster Egg]] |
Latest revision as of 18:31, 23 October 2022
Find Empty Party Slot and Generate Unit 00059ed4: 27bdff88 addiu r29,r29,0xff88 00059ed8: afb20068 sw r18,0x0068(r29) 00059edc: 00809021 addu r18,r4,r0 r18 = Unit Type 00059ee0: afb3006c sw r19,0x006c(r29) 00059ee4: 00009821 addu r19,r0,r0 Palette = 0 00059ee8: afb00060 sw r16,0x0060(r29) 00059eec: 00008021 addu r16,r0,r0 Counter = 0 00059ef0: afb10064 sw r17,0x0064(r29) 00059ef4: 27b10010 addiu r17,r29,0x0010 r17 = Stack Pointer 00059ef8: afbf0070 sw r31,0x0070(r29) 00059efc: 0c0166bc jal 0x00059af0 Get Party Data Pointer 00059f00: 02002021 addu r4,r16,r0 r4 = Counter 00059f04: ae220000 sw r2,0x0000(r17) Temp Store Party Data Pointer 00059f08: 26100001 addiu r16,r16,0x0001 Counter ++ 00059f0c: 2a020014 slti r2,r16,0x0014 (doesn't need limit of 0x14) 00059f10: 1440fffa bne r2,r0,0x00059efc Branch if Counter < 0x14 00059f14: 26310004 addiu r17,r17,0x0004 Stack Pointer += 4 00059f18: 00008021 addu r16,r0,r0 Counter = 0 00059f1c: 340500ff ori r5,r0,0x00ff r5 = FF 00059f20: 27a40010 addiu r4,r29,0x0010 r4 = Stack Pointer 00059f24: 8c830000 lw r3,0x0000(r4) Load Party Data Pointer 00059f28: 00000000 nop 00059f2c: 90620001 lbu r2,0x0001(r3) Load Party ID 00059f30: 00000000 nop 00059f34: 1445000a bne r2,r5,0x00059f60 Branch if Unit exists 00059f38: 00000000 nop 00059f3c: a0700001 sb r16,0x0001(r3) Store Party ID = Counter 00059f40: 8c820000 lw r2,0x0000(r4) Load Party Data Pointer 00059f44: 00000000 nop 00059f48: a0530003 sb r19,0x0003(r2) Store Palette = 0 00059f4c: 8c840000 lw r4,0x0000(r4) Load Party Data Pointer 00059f50: 0c0167ff jal 0x00059ffc Out of Battle Unit Generation 00059f54: 02402821 addu r5,r18,r0 r5 = Unit Type 00059f58: 080167dd j 0x00059f74 00059f5c: 02001021 addu r2,r16,r0 Party ID = Counter 00059f60: 26100001 addiu r16,r16,0x0001 Counter ++ 00059f64: 2a020010 slti r2,r16,0x0010 00059f68: 1440ffee bne r2,r0,0x00059f24 Branch if Counter < 0x10 00059f6c: 24840004 addiu r4,r4,0x0004 Stack Pointer += 4 00059f70: 2402ffff addiu r2,r0,0xffff Party ID = None 00059f74: 8fbf0070 lw r31,0x0070(r29) 00059f78: 8fb3006c lw r19,0x006c(r29) 00059f7c: 8fb20068 lw r18,0x0068(r29) 00059f80: 8fb10064 lw r17,0x0064(r29) 00059f84: 8fb00060 lw r16,0x0060(r29) 00059f88: 27bd0078 addiu r29,r29,0x0078 00059f8c: 03e00008 jr r31 00059f90: 00000000 nop
Return Locations
00042ad4: ? 0x42ab0 (Starting new game related) 00059e40: Create Monster Egg