Difference between revisions of "EditBGSound"

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m (Xifanie moved page Event Instruction 6A to EditBGSound)
(→‎Unknown 2 : Byte (unsigned): Changed to "Wait Time".)
 
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== Unknown 2 : Byte (unsigned) ==
+
== Wait Time : Byte (unsigned) ==
Editing this value doesn't seem to make a difference.
+
Doesn't seem to have an effect on how long the command takes to work. However, seems to set up some sort of wait time afterwards; putting these commands right before CallFunction(x06) (Save Menu) with this byte set to xFF causes a long wait before the menu can appear.

Latest revision as of 02:04, 19 September 2023

{6A} EditBGSound

EditBGSound(xSD,+ECH,+VOL,x00,xWT)

Edits a currently playing Background sound.


See Also: {21} SoundEffect{22} SwitchTrack{6B} BGSound


Sound ID : Byte (hex)

Plays the background sound from a list (*=loop/continous):


Echo : Byte (signed)

Strength and duration of the echo effect.


Volume : Byte (signed)

Volume based on original level of the sound.


Unknown 1 : Byte (hex)

  • x00 = Sharp ending?
  • x01 = Smoother ending?


Wait Time : Byte (unsigned)

Doesn't seem to have an effect on how long the command takes to work. However, seems to set up some sort of wait time afterwards; putting these commands right before CallFunction(x06) (Save Menu) with this byte set to xFF causes a long wait before the menu can appear.