Difference between revisions of "00012d40 - 00012e78"

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m (not done yet, no leads :/)
 
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r4 = audio byte ID
 +
r5 = ?
 
   
 
   
 
  00012d40: 3c038003 lui r3,0x8003
 
  00012d40: 3c038003 lui r3,0x8003
  00012d44: 8c632a60 lw r3,0x2a60(r3) #load ? (pointer?)
+
  00012d44: 8c632a60 lw r3,0x2a60(r3) #load MUS pointer
 
  00012d48: 00004821 addu r9,r0,r0
 
  00012d48: 00004821 addu r9,r0,r0
 
  00012d4c: 00005021 addu r10,r0,r0
 
  00012d4c: 00005021 addu r10,r0,r0
 
  00012d50: 34070001 ori r7,r0,0x0001
 
  00012d50: 34070001 ori r7,r0,0x0001
 
  00012d54: 34080008 ori r8,r0,0x0008
 
  00012d54: 34080008 ori r8,r0,0x0008
  00012d58: 246600b8 addiu r6,r3,0x00b8 #pointer + 0xb8
+
  00012d58: 246600b8 addiu r6,r3,0x00b8 #pointer + 0xb8 (skips header information)
  00012d5c: 246300ec addiu r3,r3,0x00ec #P + 0xec
+
  00012d5c: 246300ec addiu r3,r3,0x00ec #P + 0xec (?)
  00012d60: 94c20000 lhu r2,0x0000(r6)
+
  00012d60: 94c20000 lhu r2,0x0000(r6) "has sound"?
 
  00012d64: 00000000 nop
 
  00012d64: 00000000 nop
 
  00012d68: 30420001 andi r2,r2,0x0001
 
  00012d68: 30420001 andi r2,r2,0x0001
 
  00012d6c: 10400009 beq r2,r0,0x00012d94 #branch if flag 1 not enabled?
 
  00012d6c: 10400009 beq r2,r0,0x00012d94 #branch if flag 1 not enabled?
 
  00012d70: 2508ffff addiu r8,r8,0xffff #-1
 
  00012d70: 2508ffff addiu r8,r8,0xffff #-1
  00012d74: 8c62ffd4 lw r2,-0x002c(r3)
+
  00012d74: 8c62ffd4 lw r2,-0x002c(r3)                   #sound effect in current channel
 
  00012d78: 00000000 nop
 
  00012d78: 00000000 nop
  00012d7c: 14440005 bne r2,r4,0x00012d94 #branch if item from r3 pointer? does not equal input from animation instruction?
+
  00012d7c: 14440005 bne r2,r4,0x00012d94 #branch if sound effect in channel != input
 
  00012d80: 00000000 nop
 
  00012d80: 00000000 nop
 
  00012d84: 8c620000 lw r2,0x0000(r3)
 
  00012d84: 8c620000 lw r2,0x0000(r3)
  00012d88: 01475025 or r10,r10,r7 #r10 = flags for all input != r2?
+
  00012d88: 01475025 or r10,r10,r7 #r10 = flags for all channels dedicated to sound effect ID
  00012d8c: a4c00000 sh r0,0x0000(r6) #store 0 here
+
  00012d8c: a4c00000 sh r0,0x0000(r6) #store 0 here (sound effect found?)
 
  00012d90: 01224825 or r9,r9,r2 #bitflag combine r9 and r2
 
  00012d90: 01224825 or r9,r9,r2 #bitflag combine r9 and r2
 
  00012d94: 00073840 sll r7,r7,0x01 #next flag to append to r10?
 
  00012d94: 00073840 sll r7,r7,0x01 #next flag to append to r10?
  00012d98: 24630160 addiu r3,r3,0x0160 #next?
+
  00012d98: 24630160 addiu r3,r3,0x0160 #next channel
 
  00012d9c: 1500fff0 bne r8,r0,0x00012d60 #loop 8 times
 
  00012d9c: 1500fff0 bne r8,r0,0x00012d60 #loop 8 times
  00012da0: 24c60160 addiu r6,r6,0x0160 #next? (table is 0x0160 per entry? what's it of? it's 0xB00 bytes long whatever it is!)
+
  00012da0: 24c60160 addiu r6,r6,0x0160 #next channel
 
  00012da4: 34020006 ori r2,r0,0x0006
 
  00012da4: 34020006 ori r2,r0,0x0006
 
  00012da8: 00452023 subu r4,r2,r5 #r4 = 6 - r5
 
  00012da8: 00452023 subu r4,r2,r5 #r4 = 6 - r5
 
  00012dac: 34020020 ori r2,r0,0x0020
 
  00012dac: 34020020 ori r2,r0,0x0020
 
  00012db0: 00451023 subu r2,r2,r5 #r2 = 0x20 - r5
 
  00012db0: 00451023 subu r2,r2,r5 #r2 = 0x20 - r5
  00012db4: 2403ffff addiu r3,r0,0xffff #0xffffffff (here, 4,294,967,295)
+
  00012db4: 2403ffff addiu r3,r0,0xffff #0xffffffff  
  00012db8: 00436006 srlv r12,r3,r2 #r12 = above divided by 2^(32 - r5)
+
  00012db8: 00436006 srlv r12,r3,r2 #r12 = above divided by 2^(32 - r5) (leave r5 bitflags?)
  00012dbc: 008c3804 sllv r7,r12,r4 #r7 = above divided by 2^(26) rounded to 6 - r5 bits? gets bitmask range to test for flags within a range?
+
  00012dbc: 008c3804 sllv r7,r12,r4 #r7 = above multiplied by 2^(6 - r5) (leave r5 bitflags, between bitflag range 6 + r5 - 6 (num channels check?)
 
  00012dc0: 00041040 sll r2,r4,0x01 #2 * r4
 
  00012dc0: 00041040 sll r2,r4,0x01 #2 * r4
 
  00012dc4: 00441021 addu r2,r2,r4 #3 *
 
  00012dc4: 00441021 addu r2,r2,r4 #3 *
 
  00012dc8: 00021080 sll r2,r2,0x02 #0xc * r4
 
  00012dc8: 00021080 sll r2,r2,0x02 #0xc * r4
 
  00012dcc: 00441023 subu r2,r2,r4 #0xb * r4
 
  00012dcc: 00441023 subu r2,r2,r4 #0xb * r4
  00012dd0: 00021140 sll r2,r2,0x05 #0x160 * (6 - r5)
+
  00012dd0: 00021140 sll r2,r2,0x05 #0x160 * (6 - r5) (space for channels expected to be used...?
 
  00012dd4: 3c038003 lui r3,0x8003
 
  00012dd4: 3c038003 lui r3,0x8003
  00012dd8: 8c632a60 lw r3,0x2a60(r3) #pointer to that table again
+
  00012dd8: 8c632a60 lw r3,0x2a60(r3) #MUS pointer
  00012ddc: 244200b8 addiu r2,r2,0x00b8
+
  00012ddc: 244200b8 addiu r2,r2,0x00b8                 #num channels + 0xb8
 
  00012de0: 3c018003 lui r1,0x8003
 
  00012de0: 3c018003 lui r1,0x8003
  00012de4: ac2a2a10 sw r10,0x2a10(r1) #store flags marking all r4 that matched table entry + 0xc0
+
  00012de4: ac2a2a10 sw r10,0x2a10(r1) #store bitflags for all channels dedicated to input sound effect
 
  00012de8: 3c018003 lui r1,0x8003
 
  00012de8: 3c018003 lui r1,0x8003
  00012dec: ac292a14 sw r9,0x2a14(r1) #store bitflag combined all table entry + 0xEC for all r4 that matched table entry + 0xc0
+
  00012dec: ac292a14 sw r9,0x2a14(r1) #store bitcombined ? for all channels dedicated to input Sound Effect
  00012df0: 00623021 addu r6,r3,r2 #relevant table entry between 0 and 6
+
  00012df0: 00623021 addu r6,r3,r2 #Music file of located sound effect?
 
  00012df4: 8c630058 lw r3,0x0058(r3)
 
  00012df4: 8c630058 lw r3,0x0058(r3)
 
  00012df8: 000a1027 nor r2,r0,r10 #Nor r10
 
  00012df8: 000a1027 nor r2,r0,r10 #Nor r10
  00012dfc: 00434024 and r8,r2,r3 #check for all table entries that did not match for?
+
  00012dfc: 00434024 and r8,r2,r3 #check for all music that did not match for?
  00012e00: 01071024 and r2,r8,r7 #check for all table entries that did not match for, between current table entry (r5?) and 6?
+
  00012e00: 01071024 and r2,r8,r7 #check for all music that did not match for number of channels expected?
  00012e04: 1040001b beq r2,r0,0x00012e74 #branch if no valid matching table entries (end, return r2 = 6 - r5)
+
  00012e04: 1040001b beq r2,r0,0x00012e74 #branch if no valid music (end, return r2 = num channels expected)
 
  00012e08: 240bffff addiu r11,r0,0xffff
 
  00012e08: 240bffff addiu r11,r0,0xffff
  00012e0c: 00051040 sll r2,r5,0x01
+
  00012e0c: 00051040 sll r2,r5,0x01                     #music file of exactly r5 channels?
 
  00012e10: 00451021 addu r2,r2,r5
 
  00012e10: 00451021 addu r2,r2,r5
 
  00012e14: 00021080 sll r2,r2,0x02
 
  00012e14: 00021080 sll r2,r2,0x02
Line 60: Line 63:
 
  00012e24: 00000000 nop
 
  00012e24: 00000000 nop
 
  00012e28: 006b102b sltu r2,r3,r11
 
  00012e28: 006b102b sltu r2,r3,r11
  00012e2c: 10400008 beq r2,r0,0x00012e50 #branch ahead if 0x10 + table entry? is less than -1
+
  00012e2c: 10400008 beq r2,r0,0x00012e50 #branch ahead if not valid (?)
  00012e30: 00a73806 srlv r7,r7,r5 #flush bits with lower bound (integer limit / 2^(26+r5))
+
  00012e30: 00a73806 srlv r7,r7,r5 #flush channel-expected flags with flag 6 (flags from flag 6 to 0 + r5)
 
  00012e34: 90c2000d lbu r2,0x000d(r6)
 
  00012e34: 90c2000d lbu r2,0x000d(r6)
 
  00012e38: 00000000 nop
 
  00012e38: 00000000 nop

Latest revision as of 10:25, 5 October 2024

r4 = audio byte ID
r5 = ?

00012d40: 3c038003 lui r3,0x8003
00012d44: 8c632a60 lw r3,0x2a60(r3)			#load MUS pointer
00012d48: 00004821 addu r9,r0,r0
00012d4c: 00005021 addu r10,r0,r0
00012d50: 34070001 ori r7,r0,0x0001
00012d54: 34080008 ori r8,r0,0x0008
00012d58: 246600b8 addiu r6,r3,0x00b8			#pointer + 0xb8 (skips header information)
00012d5c: 246300ec addiu r3,r3,0x00ec			#P + 0xec (?)
00012d60: 94c20000 lhu r2,0x0000(r6)			"has sound"?
00012d64: 00000000 nop
00012d68: 30420001 andi r2,r2,0x0001
00012d6c: 10400009 beq r2,r0,0x00012d94		#branch if flag 1 not enabled?
00012d70: 2508ffff addiu r8,r8,0xffff			#-1
00012d74: 8c62ffd4 lw r2,-0x002c(r3)                   #sound effect in current channel
00012d78: 00000000 nop
00012d7c: 14440005 bne r2,r4,0x00012d94		#branch if sound effect in channel != input
00012d80: 00000000 nop
00012d84: 8c620000 lw r2,0x0000(r3)
00012d88: 01475025 or r10,r10,r7			#r10 = flags for all channels dedicated to sound effect ID
00012d8c: a4c00000 sh r0,0x0000(r6)			#store 0 here (sound effect found?)
00012d90: 01224825 or r9,r9,r2				#bitflag combine r9 and r2
00012d94: 00073840 sll r7,r7,0x01			#next flag to append to r10?
00012d98: 24630160 addiu r3,r3,0x0160			#next channel
00012d9c: 1500fff0 bne r8,r0,0x00012d60		#loop 8 times
00012da0: 24c60160 addiu r6,r6,0x0160			#next channel
00012da4: 34020006 ori r2,r0,0x0006
00012da8: 00452023 subu r4,r2,r5			#r4 = 6 - r5
00012dac: 34020020 ori r2,r0,0x0020
00012db0: 00451023 subu r2,r2,r5			#r2 = 0x20 - r5
00012db4: 2403ffff addiu r3,r0,0xffff			#0xffffffff 
00012db8: 00436006 srlv r12,r3,r2			#r12 = above divided by 2^(32 - r5) (leave r5 bitflags?)
00012dbc: 008c3804 sllv r7,r12,r4			#r7 = above multiplied by 2^(6 - r5) (leave r5 bitflags, between bitflag range 6 + r5 - 6 (num channels check?)
00012dc0: 00041040 sll r2,r4,0x01			#2 * r4
00012dc4: 00441021 addu r2,r2,r4			#3 *
00012dc8: 00021080 sll r2,r2,0x02			#0xc * r4
00012dcc: 00441023 subu r2,r2,r4			#0xb * r4
00012dd0: 00021140 sll r2,r2,0x05			#0x160 * (6 - r5) (space for channels expected to be used...?
00012dd4: 3c038003 lui r3,0x8003
00012dd8: 8c632a60 lw r3,0x2a60(r3)			#MUS pointer
00012ddc: 244200b8 addiu r2,r2,0x00b8                  #num channels + 0xb8
00012de0: 3c018003 lui r1,0x8003
00012de4: ac2a2a10 sw r10,0x2a10(r1)			#store bitflags for all channels dedicated to input sound effect
00012de8: 3c018003 lui r1,0x8003
00012dec: ac292a14 sw r9,0x2a14(r1)			#store bitcombined ? for all channels dedicated to input Sound Effect
00012df0: 00623021 addu r6,r3,r2			#Music file of located sound effect?
00012df4: 8c630058 lw r3,0x0058(r3)
00012df8: 000a1027 nor r2,r0,r10			#Nor r10
00012dfc: 00434024 and r8,r2,r3			#check for all music that did not match for?
00012e00: 01071024 and r2,r8,r7			#check for all music that did not match for number of channels expected?
00012e04: 1040001b beq r2,r0,0x00012e74		#branch if no valid music (end, return r2 = num channels expected)
00012e08: 240bffff addiu r11,r0,0xffff
00012e0c: 00051040 sll r2,r5,0x01                      #music file of exactly r5 channels?
00012e10: 00451021 addu r2,r2,r5
00012e14: 00021080 sll r2,r2,0x02
00012e18: 00451023 subu r2,r2,r5
00012e1c: 00024940 sll r9,r2,0x05			#r5 * 0x160 (for table entry valid to r5?)
00012e20: 8cc30010 lw r3,0x0010(r6)
00012e24: 00000000 nop
00012e28: 006b102b sltu r2,r3,r11
00012e2c: 10400008 beq r2,r0,0x00012e50		#branch ahead if not valid (?)
00012e30: 00a73806 srlv r7,r7,r5			#flush channel-expected flags with flag 6 (flags from flag 6 to 0 + r5)
00012e34: 90c2000d lbu r2,0x000d(r6)
00012e38: 00000000 nop
00012e3c: 2c420021 sltiu r2,r2,0x0021			#less than 33?
00012e40: 10400004 beq r2,r0,0x00012e54		#branch if not
00012e44: 00ec102b sltu r2,r7,r12
00012e48: 00605821 addu r11,r3,r0
00012e4c: 00806821 addu r13,r4,r0
00012e50: 00ec102b sltu r2,r7,r12
00012e54: 10400003 beq r2,r0,0x00012e64
00012e58: 00000000 nop
00012e5c: 08004b9d j 0x00012e74
00012e60: 01a02021 addu r4,r13,r0
00012e64: 00c93023 subu r6,r6,r9
00012e68: 01071024 and r2,r8,r7
00012e6c: 1440ffec bne r2,r0,0x00012e20
00012e70: 00852023 subu r4,r4,r5
00012e74: 03e00008 jr r31
00012e78: 00801021 addu r2,r4,r0