Difference between revisions of "Set up Formation Frame Buffer"
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m (Talcall moved page 0011315c - 001133e0 to Set up Formation Frame Buffer) |
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Revision as of 00:06, 10 November 2024
0011315c: 27bdffa8 addiu r29,r29,0xffa8 00113160: afbf0054 sw r31,0x0054(r29) 00113164: afb60050 sw r22,0x0050(r29) 00113168: afb5004c sw r21,0x004c(r29) 0011316c: afb40048 sw r20,0x0048(r29) 00113170: afb30044 sw r19,0x0044(r29) 00113174: afb20040 sw r18,0x0040(r29) 00113178: afb1003c sw r17,0x003c(r29) 0011317c: 0c041a66 jal 0x00106998 00113180: afb00038 sw r16,0x0038(r29) 00113184: 0c0498dd jal 0x00126374 00113188: 00002021 addu r4,r0,r0 0011318c: 3c03801d lui r3,0x801d 00113190: 8463d218 lh r3,-0x2de8(r3) 00113194: 2402fffe addiu r2,r0,0xfffe 00113198: 1062000e beq r3,r2,0x001131d4 0011319c: 34140240 ori r20,r0,0x0240 001131a0: a7a00010 sh r0,0x0010(r29) # x = 0 001131a4: a7a00012 sh r0,0x0012(r29) # y = 0 001131a8: 34020100 ori r2,r0,0x0100 001131ac: a7a20014 sh r2,0x0014(r29) # w = 0x100 001131b0: 340201e0 ori r2,r0,0x01e0 001131b4: a7a20016 sh r2,0x0016(r29) # h = 0x1e0 001131b8: 27a40010 addiu r4,r29,0x0010 # rectangle 001131bc: 00002821 addu r5,r0,r0 001131c0: 00003021 addu r6,r0,r0 001131c4: 0c00921a jal 0x00024868 # SYS ClearImage clear screen (0,0,100,1e0) 001131c8: 00003821 addu r7,r0,r0 # rgb = 0 001131cc: 0c00918e jal 0x00024638 # SYS SetDispMask 001131d0: 34040001 ori r4,r0,0x0001 # turn on 001131d4: a7b40010 sh r20,0x0010(r29) # x = 0x240 001131d8: 34020100 ori r2,r0,0x0100 001131dc: a7a20012 sh r2,0x0012(r29) # y = 0x100 001131e0: 34100040 ori r16,r0,0x0040 001131e4: a7b00014 sh r16,0x0014(r29) # w = 0x40 001131e8: 34020030 ori r2,r0,0x0030 001131ec: a7a20016 sh r2,0x0016(r29) # h = 0x30 001131f0: 3c05801d lui r5,0x801d 001131f4: 8ca5d830 lw r5,-0x27d0(r5) # image address in open file? 001131f8: 0c04b5b7 jal 0x0012d6dc # Move Image to Frame Buffer and Wait (WORLD) 001131fc: 27a40010 addiu r4,r29,0x0010 # RECT *recp (240,100,40,30) (this 30 pixels high space seems to contain some menu background graphics...?) 00113200: a7b40010 sh r20,0x0010(r29) # x = 0x240 00113204: 340201fa ori r2,r0,0x01fa 00113208: a7a20012 sh r2,0x0012(r29) # y = 0x1fa 0011320c: a7b00014 sh r16,0x0014(r29) # w = 0x40 00113210: 34020004 ori r2,r0,0x0004 00113214: a7a20016 sh r2,0x0016(r29) # h = 0x4 00113218: 3c058019 lui r5,0x8019 0011321c: 24a5b804 addiu r5,r5,0xb804 # 0x8018b804 00113220: 0c04b5b7 jal 0x0012d6dc # Move Image to Frame Buffer and Wait (WORLD) 00113224: 27a40010 addiu r4,r29,0x0010 # RECT *recp (240,1fa,40,4) (this 4 pixels high space I would wager is palette information for the above, as well as scrollable list text.) 00113228: 341603c0 ori r22,r0,0x03c0 0011322c: a7b60010 sh r22,0x0010(r29) # x = 0x3c0 00113230: 340201f0 ori r2,r0,0x01f0 00113234: a7a20012 sh r2,0x0012(r29) # y = 0x1f0 00113238: 34130010 ori r19,r0,0x0010 0011323c: a7b30014 sh r19,0x0014(r29) # w = 0x10 00113240: 34100001 ori r16,r0,0x0001 00113244: a7b00016 sh r16,0x0016(r29) # h = 0x1 00113248: 27b20018 addiu r18,r29,0x0018 0011324c: 27a40010 addiu r4,r29,0x0010 # RECT *recp (this points to frame.bin palette 0) 00113250: 0c04b5c3 jal 0x0012d70c # Move Image to RAM from VRAM and Wait (WORLD) 00113254: 02402821 addu r5,r18,r0 # 00113258: a7a00020 sh r0,0x0020(r29) 0011325c: a7a00028 sh r0,0x0028(r29) 00113260: a7a00030 sh r0,0x0030(r29) # manually clearing certain pixels from image???? 00113264: 34020260 ori r2,r0,0x0260 00113268: a7a20010 sh r2,0x0010(r29) # x = 0x260 0011326c: 341101fe ori r17,r0,0x01fe 00113270: a7b10012 sh r17,0x0012(r29) # y = 0x1fe 00113274: a7b30014 sh r19,0x0014(r29) # w = 0x10 00113278: a7b00016 sh r16,0x0016(r29) # h = 1 0011327c: 27a40010 addiu r4,r29,0x0010 # RECT * recp (moves frame.bin palette 0 to the scrolling text stuff. menu background colour it seems, with some colours omitted. the red ones?) 00113280: 0c04b5b7 jal 0x0012d6dc # Move Image to Frame Buffer and Wait (WORLD) 00113284: 02402821 addu r5,r18,r0 # take image back out of stack 00113288: a7b40010 sh r20,0x0010(r29) # x = 0x240 0011328c: a7b10012 sh r17,0x0012(r29) # y = 0x1fe 00113290: 3414000c ori r20,r0,0x000c 00113294: a7b40014 sh r20,0x0014(r29) # w = c 00113298: a7b00016 sh r16,0x0016(r29) # h = 1 0011329c: 27b50020 addiu r21,r29,0x0020 # 001132a0: 27a40010 addiu r4,r29,0x0010 # RECT * recp 001132a4: 0c04b5b7 jal 0x0012d6dc # Move Image to Frame Buffer and Wait (WORLD) (I can't decode this one. moves a palette again, but only 0xc bytes.) 001132a8: 02a02821 addu r5,r21,r0 # another image in stack? 001132ac: a7b60010 sh r22,0x0010(r29) # x = 0x3c0 001132b0: 340201f4 ori r2,r0,0x01f4 001132b4: a7a20012 sh r2,0x0012(r29) # y = 0x1f4 001132b8: a7b30014 sh r19,0x0014(r29) # w = 0x10 001132bc: a7b00016 sh r16,0x0016(r29) # h = 1 001132c0: 27a40010 addiu r4,r29,0x0010 001132c4: 0c04b5c3 jal 0x0012d70c # Move Image to RAM from VRAM and Wait (WORLD) (frame.bin palette 4; menu background colour when faded) 001132c8: 02402821 addu r5,r18,r0 001132cc: a7a00020 sh r0,0x0020(r29) 001132d0: a7a00028 sh r0,0x0028(r29) 001132d4: a7a00030 sh r0,0x0030(r29) 001132d8: 34020270 ori r2,r0,0x0270 001132dc: a7a20010 sh r2,0x0010(r29) # x = 0x270 001132e0: a7b10012 sh r17,0x0012(r29) # y = 0x1fe 001132e4: a7b30014 sh r19,0x0014(r29) # w = 0x10 001132e8: a7b00016 sh r16,0x0016(r29) # h = 1 001132ec: 27a40010 addiu r4,r29,0x0010 001132f0: 0c04b5b7 jal 0x0012d6dc # Move Image to Frame Buffer and Wait (WORLD) (move to tpage 9 with the other palettes) 001132f4: 02402821 addu r5,r18,r0 001132f8: 34020250 ori r2,r0,0x0250 001132fc: a7a20010 sh r2,0x0010(r29) # x = 0x250 00113300: a7b10012 sh r17,0x0012(r29) # y = 0x1fe 00113304: a7b40014 sh r20,0x0014(r29) # w = 0xc 00113308: a7b00016 sh r16,0x0016(r29) # h = 1 0011330c: 27a40010 addiu r4,r29,0x0010 00113310: 0c04b5b7 jal 0x0012d6dc # Move Image to Frame Buffer and Wait (WORLD) (another duplicate only moving 0xc bytes?) 00113314: 02a02821 addu r5,r21,r0 00113318: 3c048019 lui r4,0x8019 0011331c: 2484c0d0 addiu r4,r4,0xc0d0 # points to tpage 6, at the bottom 00113320: 3c058019 lui r5,0x8019 00113324: 24a5bb50 addiu r5,r5,0xbb50 # proposition & Equip graphics baked into WORLD.BIN 00113328: 0c04b5b7 jal 0x0012d6dc # Move Image to Frame Buffer and Wait (WORLD) move proposition & equipping graphics from WORLD into tpage 6 0011332c: 00000000 nop 00113330: 3c01801d lui r1,0x801d 00113334: ac20d754 sw r0,-0x28ac(r1) 00113338: 00002021 addu r4,r0,r0 0011333c: 00002821 addu r5,r0,r0 00113340: 0c0498f2 jal 0x001263c8 00113344: 00003021 addu r6,r0,r0 00113348: 0c04b515 jal 0x0012d454 0011334c: 00000000 nop 00113350: 0c04ae43 jal 0x0012b90c 00113354: 00000000 nop 00113358: 3c018019 lui r1,0x8019 0011335c: a020ba24 sb r0,-0x45dc(r1) 00113360: 0c045022 jal 0x00114088 00113364: 00000000 nop 00113368: 0c04b5ed jal 0x0012d7b4 0011336c: 00002021 addu r4,r0,r0 00113370: 0c04b5ed jal 0x0012d7b4 00113374: 34040001 ori r4,r0,0x0001 00113378: 0c04b5ed jal 0x0012d7b4 0011337c: 34040002 ori r4,r0,0x0002 00113380: 0c04b5ed jal 0x0012d7b4 00113384: 34040003 ori r4,r0,0x0003 00113388: 3c03801d lui r3,0x801d 0011338c: 2463d908 addiu r3,r3,0xd908 00113390: 3c02801d lui r2,0x801d 00113394: 2442d558 addiu r2,r2,0xd558 00113398: ac620000 sw r2,0x0000(r3) 0011339c: 3c028019 lui r2,0x8019 001133a0: 2442b670 addiu r2,r2,0xb670 001133a4: ac620008 sw r2,0x0008(r3) 001133a8: 3c018019 lui r1,0x8019 001133ac: a020ba28 sb r0,-0x45d8(r1) 001133b0: 3c018019 lui r1,0x8019 001133b4: a020e48c sb r0,-0x1b74(r1) 001133b8: 8fbf0054 lw r31,0x0054(r29) 001133bc: 8fb60050 lw r22,0x0050(r29) 001133c0: 8fb5004c lw r21,0x004c(r29) 001133c4: 8fb40048 lw r20,0x0048(r29) 001133c8: 8fb30044 lw r19,0x0044(r29) 001133cc: 8fb20040 lw r18,0x0040(r29) 001133d0: 8fb1003c lw r17,0x003c(r29) 001133d4: 8fb00038 lw r16,0x0038(r29) 001133d8: 27bd0058 addiu r29,r29,0x0058 001133dc: 03e00008 jr r31 001133e0: 00000000 nop