Difference between revisions of "X/Y Data Gathering for Attacks"
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m (Glain moved page X/Y Data Gathering for Attacks? to X/Y Data Gathering for Attacks) |
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00068424: 8ca40134 lw r4,0x0134(r5) Load Unit's Data Pointer | 00068424: 8ca40134 lw r4,0x0134(r5) Load Unit's Data Pointer | ||
00068428: 00000000 nop | 00068428: 00000000 nop | ||
− | 0006842c: 90830178 lbu r3,0x0178(r4) Load Unit's | + | 0006842c: 90830178 lbu r3,0x0178(r4) Load Unit's Tile or Target Specific byte |
00068430: 34020005 ori r2,r0,0x0005 r2 = 5 | 00068430: 34020005 ori r2,r0,0x0005 r2 = 5 | ||
− | 00068434: 1462000e bne r3,r2,0x 00068470 Branch if | + | 00068434: 1462000e bne r3,r2,0x 00068470 Branch if ability is tracking the target |
00068438: 00000000 nop | 00068438: 00000000 nop | ||
− | 0006843c: 8484017a lh r4,0x017a(r4) Load Unit's | + | 0006843c: 8484017a lh r4,0x017a(r4) Load Unit's Current Ability target panel X (stepping stone/walkable in this) |
− | 00068440: 8ca20134 lw r2,0x0134(r5) Load Unit's Data Pointer | + | 00068440: 8ca20134 lw r2,0x0134(r5) Load Unit's Data Pointer (why?) |
− | 00068444: 8ca30134 lw r3,0x0134(r5) Load Unit's Data Pointer | + | 00068444: 8ca30134 lw r3,0x0134(r5) Load Unit's Data Pointer (even more why?) |
− | 00068448: 8442017c lh r2,0x017c(r2) Load Unit's | + | 00068448: 8442017c lh r2,0x017c(r2) Load Unit's Current Ability target panel elevation |
− | 0006844c: 8463017e lh r3,0x017e(r3) Load Unit's | + | 0006844c: 8463017e lh r3,0x017e(r3) Load Unit's Current Ability target panel Y |
00068450: 3c018009 lui r1,0x8009 | 00068450: 3c018009 lui r1,0x8009 | ||
− | 00068454: ac2461b4 sw r4,0x61b4(r1) Store | + | 00068454: ac2461b4 sw r4,0x61b4(r1) Store target panel X |
00068458: 3c018009 lui r1,0x8009 | 00068458: 3c018009 lui r1,0x8009 | ||
− | 0006845c: ac2261b8 sw r2,0x61b8(r1) Store | + | 0006845c: ac2261b8 sw r2,0x61b8(r1) Store target panel elevation |
00068460: 3c018009 lui r1,0x8009 | 00068460: 3c018009 lui r1,0x8009 | ||
− | 00068464: ac2361bc sw r3,0x61bc(r1) Store | + | 00068464: ac2361bc sw r3,0x61bc(r1) Store target panel Y |
− | 00068468: 0801a121 j 0x 00068484 | + | 00068468: 0801a121 j 0x 00068484 Jump to end |
0006846c: 00000000 nop | 0006846c: 00000000 nop | ||
− | 00068470: 90840179 lbu r4,0x0179(r4) Load Unit's Target | + | 00068470: 90840179 lbu r4,0x0179(r4) Load Unit's Current Ability Target |
− | 00068474: 0c01e9c9 jal 0x0007a724 Find Misc Unit Data Pointer ( | + | 00068474: 0c01e9c9 jal 0x0007a724 Find Misc Unit Data Pointer (target's data) |
00068478: 00000000 nop | 00068478: 00000000 nop | ||
0006847c: 0c01a0f9 jal 0x 000683e4 Transfer Unit's X/Y/Map Level | 0006847c: 0c01a0f9 jal 0x 000683e4 Transfer Unit's X/Y/Map Level | ||
Line 36: | Line 36: | ||
000686f4: 000686b0 - 00068764 [[AT List Check if Unit is Charging Ability]] | 000686f4: 000686b0 - 00068764 [[AT List Check if Unit is Charging Ability]] | ||
0007176c: 0007171c - 000717c8 [[Get next acting unit?]] | 0007176c: 0007171c - 000717c8 [[Get next acting unit?]] | ||
+ | 00072c20: 00072bf0 - 00072ce4 [[Set item/throw stone ability display stuff]] | ||
==< [[BATTLE.BIN Routines]]== | ==< [[BATTLE.BIN Routines]]== | ||
<div style="float:left;">< [[Transfer Unit's X/Y/Map Level]]</div><div style="float:right;">[[Store Palette data for each unit]] ></div> | <div style="float:left;">< [[Transfer Unit's X/Y/Map Level]]</div><div style="float:right;">[[Store Palette data for each unit]] ></div> |
Revision as of 04:39, 29 December 2024
X/Y Data Gathering for Attacks? 00068418: 27bdffe8 addiu r29,r29,0xffe8 0006841c: 00802821 addu r5,r4,r0 r5 = Misc Unit Data Pointer 00068420: afbf0010 sw r31,0x0010(r29) 00068424: 8ca40134 lw r4,0x0134(r5) Load Unit's Data Pointer 00068428: 00000000 nop 0006842c: 90830178 lbu r3,0x0178(r4) Load Unit's Tile or Target Specific byte 00068430: 34020005 ori r2,r0,0x0005 r2 = 5 00068434: 1462000e bne r3,r2,0x 00068470 Branch if ability is tracking the target 00068438: 00000000 nop 0006843c: 8484017a lh r4,0x017a(r4) Load Unit's Current Ability target panel X (stepping stone/walkable in this) 00068440: 8ca20134 lw r2,0x0134(r5) Load Unit's Data Pointer (why?) 00068444: 8ca30134 lw r3,0x0134(r5) Load Unit's Data Pointer (even more why?) 00068448: 8442017c lh r2,0x017c(r2) Load Unit's Current Ability target panel elevation 0006844c: 8463017e lh r3,0x017e(r3) Load Unit's Current Ability target panel Y 00068450: 3c018009 lui r1,0x8009 00068454: ac2461b4 sw r4,0x61b4(r1) Store target panel X 00068458: 3c018009 lui r1,0x8009 0006845c: ac2261b8 sw r2,0x61b8(r1) Store target panel elevation 00068460: 3c018009 lui r1,0x8009 00068464: ac2361bc sw r3,0x61bc(r1) Store target panel Y 00068468: 0801a121 j 0x 00068484 Jump to end 0006846c: 00000000 nop 00068470: 90840179 lbu r4,0x0179(r4) Load Unit's Current Ability Target 00068474: 0c01e9c9 jal 0x0007a724 Find Misc Unit Data Pointer (target's data) 00068478: 00000000 nop 0006847c: 0c01a0f9 jal 0x 000683e4 Transfer Unit's X/Y/Map Level 00068480: 00402021 addu r4,r2,r0 00068484: 8fbf0010 lw r31,0x0010(r29) 00068488: 27bd0018 addiu r29,r29,0x0018 0006848c: 03e00008 jr r31 00068490: 00000000 nop
Return locations
Battle.bin 000686f4: 000686b0 - 00068764 AT List Check if Unit is Charging Ability 0007176c: 0007171c - 000717c8 Get next acting unit? 00072c20: 00072bf0 - 00072ce4 Set item/throw stone ability display stuff