Difference between revisions of "Offset Conversion"

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Line 11: Line 11:
 
*RAM to BATTLE.BIN: Subtract 0x67000
 
*RAM to BATTLE.BIN: Subtract 0x67000
 
*RAM to WORLD.BIN: Subtract 0xE0000
 
*RAM to WORLD.BIN: Subtract 0xE0000
 +
*RAM to ATTACK.OUT: Subtract 0x1BF000
  
  
 
*SCUS_942.21 to PSV: Add 0xFAB0
 
*SCUS_942.21 to PSV: Add 0xFAB0
 
*SCUS_942.21 to RAM: Add 0xF800
 
*SCUS_942.21 to RAM: Add 0xF800
 +
 +
 +
*ATTACK.OUT to PSV: Add 0x1BF2B0
 +
*ATTACK.OUT to RAM: Add 0x1BF000
  
  

Revision as of 19:42, 24 April 2011

PSV = pSX savestate


  • PSV to RAM: Subtract 0x2B0
  • PSV to BATTLE.BIN: Subtract 0x672B0
  • PSV to SCUS_942.21: Subtract 0xFAB0


  • RAM to PSV: Add 0x2B0
  • RAM to SCUS_942.21: Subtract 0xF800
  • RAM to BATTLE.BIN: Subtract 0x67000
  • RAM to WORLD.BIN: Subtract 0xE0000
  • RAM to ATTACK.OUT: Subtract 0x1BF000


  • SCUS_942.21 to PSV: Add 0xFAB0
  • SCUS_942.21 to RAM: Add 0xF800


  • ATTACK.OUT to PSV: Add 0x1BF2B0
  • ATTACK.OUT to RAM: Add 0x1BF000


  • BATTLE.BIN to PSV: Add 0x672B0
  • BATTLE.BIN to RAM: Add 0x67000
  • WORLD.BIN to PSV: Add 0xE02B0
  • WORLD.BIN to RAM: Add 0xE0000