Difference between revisions of "Offset Conversion"
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Line 12: | Line 12: | ||
*RAM to WORLD.BIN: Subtract 0xE0000 | *RAM to WORLD.BIN: Subtract 0xE0000 | ||
*RAM to ATTACK.OUT: Subtract 0x1BF000 | *RAM to ATTACK.OUT: Subtract 0x1BF000 | ||
+ | *RAM to WLDCORE.BIN: Substract 0x67000 | ||
Line 27: | Line 28: | ||
*WORLD.BIN to PSV: Add 0xE02B0 | *WORLD.BIN to PSV: Add 0xE02B0 | ||
*WORLD.BIN to RAM: Add 0xE0000 | *WORLD.BIN to RAM: Add 0xE0000 | ||
+ | |||
+ | |||
+ | *WLDCORE.BIN to RAM: Add 0x67000 |
Revision as of 10:56, 15 February 2012
PSV = pSX savestate
- PSV to RAM: Subtract 0x2B0
- PSV to BATTLE.BIN: Subtract 0x672B0
- PSV to SCUS_942.21: Subtract 0xFAB0
- RAM to PSV: Add 0x2B0
- RAM to SCUS_942.21: Subtract 0xF800
- RAM to BATTLE.BIN: Subtract 0x67000
- RAM to WORLD.BIN: Subtract 0xE0000
- RAM to ATTACK.OUT: Subtract 0x1BF000
- RAM to WLDCORE.BIN: Substract 0x67000
- SCUS_942.21 to PSV: Add 0xFAB0
- SCUS_942.21 to RAM: Add 0xF800
- ATTACK.OUT to PSV: Add 0x1BF2B0
- ATTACK.OUT to RAM: Add 0x1BF000
- BATTLE.BIN to PSV: Add 0x672B0
- BATTLE.BIN to RAM: Add 0x67000
- WORLD.BIN to PSV: Add 0xE02B0
- WORLD.BIN to RAM: Add 0xE0000
- WLDCORE.BIN to RAM: Add 0x67000