Difference between revisions of "Sprite Set and Random Secondary Job Calculation"
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== Return Locations == | == Return Locations == | ||
− | 0005b48c: [[Calculate ENTD Unit Jobs]] | + | 0005b48c: [[Calculate ENTD Unit Jobs]] |
Latest revision as of 13:58, 29 February 2012
Sprite Set and Random Secondary Job Calculation 0005b500: 27bdffd0 addiu r29,r29,0xffd0 0005b504: 00804021 addu r8,r4,r0 r8 = Unit's Data Pointer 0005b508: 3c060080 lui r6,0x0080 Job Check = 0x800000 0005b50c: afb00028 sw r16,0x0028(r29) 0005b510: 00008021 addu r16,r0,r0 Unlocked Job Counter = 0 0005b514: 00002821 addu r5,r0,r0 Counter = 0 0005b518: 27a70010 addiu r7,r29,0x0010 r7 = Stack Pointer 0005b51c: afbf002c sw r31,0x002c(r29) 0005b520: 91020096 lbu r2,0x0096(r8) Load Unit's Unlocked Jobs 1 0005b524: 91030097 lbu r3,0x0097(r8) Load Unit's Unlocked Jobs 2 0005b528: 91040098 lbu r4,0x0098(r8) Load Unit's Unlocked Jobs 3 0005b52c: 00021400 sll r2,r2,0x10 UJ1 * 0x10000 0005b530: 00031a00 sll r3,r3,0x08 UJ2 * 0x100 0005b534: 00431021 addu r2,r2,r3 0005b538: 00442021 addu r4,r2,r4 r4 = Unlocked Jobs 0005b53c: 00861024 and r2,r4,r6 0005b540: 1040000d beq r2,r0,0x 0005b578 Branch if Job isn't Unlocked 0005b544: 00000000 nop 0005b548: 14a00008 bne r5,r0,0x 0005b56c Branch if Counter != 0 0005b54c: 24a3004a addiu r3,r5,0x004a Job ID = Counter + 0x4a 0005b550: 91030000 lbu r3,0x0000(r8) Load Unit's Sprite Set 0005b554: 00000000 nop 0005b558: 306200ff andi r2,r3,0x00ff 0005b55c: 2c420080 sltiu r2,r2,0x0080 0005b560: 14400002 bne r2,r0,0x 0005b56c Branch if Sprite Set is Special 0005b564: 00000000 nop 0005b568: 3403004a ori r3,r0,0x004a Job ID = Squire 0005b56c: a0e30000 sb r3,0x0000(r7) Store Temp Job ID = Squire/Sprite Set ID 0005b570: 24e70001 addiu r7,r7,0x0001 Stack Pointer ++ 0005b574: 26100001 addiu r16,r16,0x0001 Unlocked Job Counter ++ 0005b578: 24a50001 addiu r5,r5,0x0001 Counter ++ 0005b57c: 000617c2 srl r2,r6,0x1f 0005b580: 00c21021 addu r2,r6,r2 0005b584: 00023043 sra r6,r2,0x01 Job Check / 2 (next job) 0005b588: 28a20013 slti r2,r5,0x0013 0005b58c: 1440ffeb bne r2,r0,0x 0005b53c Branch if Counter < 0x13 (Skip Mime) 0005b590: 00000000 nop 0005b594: 1200000c beq r16,r0,0x 0005b5c8 Branch if No Jobs are Unlocked 0005b598: 00001021 addu r2,r0,r0 Skillset = 0 0005b59c: 0c0088c3 jal 0x0002230c Random Number Generator 0005b5a0: 00000000 nop 0005b5a4: 00500018 mult r2,r16 Random * Jobs Unlocked Counter 0005b5a8: 00001012 mflo r2 r2 = " 0005b5ac: 04410003 bgez r2,0x 0005b5bc Branch if Random is positive 0005b5b0: 00021bc2 srl r3,r2,0x0f rand(0..(Jobs Unlocked Counter - 1)) 0005b5b4: 24427fff addiu r2,r2,0x7fff 0005b5b8: 00021bc2 srl r3,r2,0x0f 0005b5bc: 306200ff andi r2,r3,0x00ff 0005b5c0: 03a21021 addu r2,r29,r2 r2 = Pointer to chosen Secondary 0005b5c4: 90420010 lbu r2,0x0010(r2) Load Chosen Job ID 0005b5c8: 8fbf002c lw r31,0x002c(r29) 0005b5cc: 8fb00028 lw r16,0x0028(r29) 0005b5d0: 27bd0030 addiu r29,r29,0x0030 0005b5d4: 03e00008 jr r31 0005b5d8: 00000000 nop
Return Locations
0005b48c: Calculate ENTD Unit Jobs