User contributions
Jump to navigation
Jump to search
- 03:02, 30 December 2013 diff hist 0 N File:0E.mp3 current
- 03:02, 30 December 2013 diff hist 0 N File:0D.mp3 current
- 03:02, 30 December 2013 diff hist 0 N File:0C.mp3 current
- 03:02, 30 December 2013 diff hist 0 N File:0B.mp3 current
- 03:02, 30 December 2013 diff hist 0 N File:0A.mp3 current
- 02:58, 30 December 2013 diff hist 0 N File:02.mp3 current
- 02:06, 30 December 2013 diff hist 0 N File:01.mp3 current
- 01:46, 30 December 2013 diff hist +546 N Focus Created page with "= Focus = Reach unit with the camera automatically using UnitID. Centers between Unit ID 1 and Unit ID 2. Thus, if the two are identical, focuses on that unit. See Also: E..."
- 01:40, 30 December 2013 diff hist +3,111 N Camera Created page with "= Camera = The camera can move around as you wish, as if it were a small copter. It's not as complicated as it seems. with some experience, you should be able to get exactly ..."
- 01:34, 30 December 2013 diff hist +747 N Effect Created page with "= Effect = Use an ability or create an effect on the map or on a unit. See Also: {8A}EffectStart {8B}EffectEnd == Abili..."
- 01:32, 30 December 2013 diff hist +105 N Pause Created page with "= Pause = Pause the event and resume it when the player presses either O (confirm), X (cancel) or select."
- 01:22, 30 December 2013 diff hist +1 ChangeMapBeta
- 00:50, 30 December 2013 diff hist +466 N ChangeMapBeta Created page with "= ChangeMap = Changes the map the event is currently played in. We do not know any way to use this beta instruction effectively but there was a Japanese video that managed to ..."
- 22:45, 29 December 2013 diff hist +945 N UnitAnim Created page with "= UnitAnim = This instruction is used load a humanoid shaped sprite off EVTCHR.BIN on a sprite using the original unit's palette. See Also: Event_Instruction_3B|{3B}SpriteM..."
- 18:49, 29 December 2013 diff hist +2,823 N DisplayMessage Created page with "= DisplayMessage = This instruction is used to display any text stored after the event's instruction in various ways like a character thinking, speaking, or simply printing te..."
- 18:39, 29 December 2013 diff hist +5,234 Event Instructions
- 18:33, 29 December 2013 diff hist +25 Main Page
- 21:02, 14 December 2013 diff hist +3,127 Item Inventory current
- 22:07, 21 December 2012 diff hist -38 m Main Page Reverted edits by FFHGuest (talk) to last revision by Choto
- 01:19, 16 December 2012 diff hist -32 Attack.out info for raven
- 00:49, 16 December 2012 diff hist 0 Attack.out info for raven
- 00:49, 16 December 2012 diff hist +197 Attack.out info for raven
- 00:46, 16 December 2012 diff hist +1,199 N Attack.out info for raven Created page with "ATTACK.OUT 0x10938 Rows of 24 bytes 0x00 Scenario ID (0x0001 to 0x01EA) 0x02 Map ID 0x03 0x80 Remove object 1 (mislabeled as 4 to 1 in the ATTACK.OUT Editor) 0x40 Remove ..."
- 14:38, 3 May 2012 diff hist +1,463 N Settings Created page with "SCUS_942.21 *0x00037BAC Current Settings (just a filler) *0x00037BB0 Default Settings (on New Game & when resetting settings) Memory *0x000473AC Current Settings *0x000473B0..." current
- 01:18, 18 April 2012 diff hist +2 Formulas
- 01:16, 18 April 2012 diff hist +117 Formulas
- 21:15, 16 March 2012 diff hist -6 Special Animation Usage in Storyline Battles current
- 20:18, 16 March 2012 diff hist +301,743 N Font Created page with "There are 2200 Characters in FFT. The most commonly used characters only require 1 byte of storage. However, anything beyond 0xCF requires 2 bytes, and some important characte..."
- 20:14, 16 March 2012 diff hist +11 Main Page →Documentation
- 18:47, 16 March 2012 diff hist -25 MediaWiki:Common.css
- 18:41, 16 March 2012 diff hist +28 MediaWiki:Common.css
- 18:36, 16 March 2012 diff hist +174 N MediaWiki:Common.css Created page with "→CSS placed here will be applied to all skins: .fftfont { display: block; width: 20px; height: 28px; background-image: url(font.png); background-repeat: no-repeat; }"
- 17:22, 5 March 2012 diff hist +6,394 N New Game Introduction Created page with " == THIS PAGE IS CURRENTLY IN DEVELOPMENT, DO NOT TOUCH == Number of pages to display 0x000043A0 0x00009CB4 A page can hold a maximum of 5 lines. Each line can have a max..."
- 15:46, 5 March 2012 diff hist +4 Main Page →Documentation
- 15:45, 5 March 2012 diff hist +31 Main Page →Documentation
- 20:02, 27 February 2012 diff hist +20 Main Page →Documentation
- 03:09, 15 February 2012 diff hist -76 m Main Page →Notes
- 03:07, 15 February 2012 diff hist +1,455 N Player Unit Order Created page with "When you place your units on the squad it determines which slot in the ram they will be assigned. Since the RAM only has enough predetermined space for 5 units, it's not possi..." current
- 02:48, 15 February 2012 diff hist +5 Battle Stats →Units Stats Tables (Battle)
- 02:47, 15 February 2012 diff hist +473 N World Stats Created page with "==Units Stats Tables== *Unit #1 : 0x80057F74 *Unit #2 : 0x80058074 *Unit #3 : 0x80058174 *Unit #4 : 0x80058274 *Unit #5 : 0x80058374 *Unit #6 : 0x80058474 *Unit #7 : 0x8005857..."
- 02:45, 15 February 2012 diff hist +714 Item Inventory
- 02:25, 15 February 2012 diff hist +11,541 N Item Inventory Created page with "{| border="1" |RAM Address||ID||PSX Name||PSP Name| |-0x800596E0||0x00||||| |-0x800596E1||0x01||Dagger||Dagger |-0x800596E2||0x02||Mythril Knife||Mythril Knife |-0x800596E3||0..."
- 02:09, 15 February 2012 diff hist +12,103 N Battle Stats Created page with "After determining where to load stats depending on the unit's ID in battle, the game loads the information with this list. ==Units Stats Tables (Battle)== *ENTD slot #1 : 0x8..."
- 02:06, 15 February 2012 diff hist +55 Main Page →Documentation
- 01:57, 15 February 2012 diff hist +186 Main Page
- 07:27, 13 February 2011 diff hist +1,040 N FFTPatcher Created page with "FFTPatcher is an application created by melonhead that allows the user to make changes to the game Final Fantasy Tactics. The application is built from the work of Xifanie, and b..."
- 07:01, 13 February 2011 diff hist -6 Main Page
- 06:40, 13 February 2011 diff hist +23 Main Page
- 21:02, 12 December 2010 diff hist +194 Main Page
- 20:57, 12 December 2010 diff hist +8,023 N Formula Hacking Created page with "After determining where to load stats depending on the unit's ID in battle, the game loads the information with this list. ==Stats list== *0x0000 Job (Unit ID) *0x0001 0xFF Unit..."