WaitRotateUnit
{64} WaitRotateUnit
Waits for instruction {2D} RotateUnit to end for the given unit before resuming.
See Also: {29} WaitWalk ― {2D} RotateUnit ― {57} WaitFieldObject ― {65} WaitRotateAll ― {6F} WaitSpriteMove ― {E5} WaitForInstruction
Unit ID : Byte (hex)
ID of the unit specified in the ENTD.
Unknown 1 : Byte (hex)
Always 0x00