EarthquakeStart

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Revision as of 14:31, 22 February 2021 by Xifanie (talk | contribs) (Xifanie moved page Event Instruction 41 to EarthquakeStart)
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{41} EarthquakeStart

EarthquakeStart(MAG,MER,SMG,SSD)

Cause a seism with given parameters, but it does not control any sound related to it.

Not battle-friendly.


See Also: {42} EarthquakeEnd{6B} BGSound


Magnitude : Byte (unsigned)

Strength of the seism.

  • 001: Light
  • 002: Moderate
  • 003: Strong
  • 004: Major
  • 005: Great
  • 006+: Epic

Any higher value would look too weird as there are only two main frames.


Mercalli Intensity Scale : Byte (unsigned)

Here is an approximate list of the scale:

  • 000: None
  • 001: None
  • 002: Catastrophic
  • 003: Very Disastrous
  • 004: Disastrous
  • 005: Ruinous
  • 006: Destructive
  • 007: Very Strong
  • 008: Strong
  • 010: Rather Strong
  • 012: Moderate
  • 016: Slight
  • 032: Feeble
  • 064+: Instrumental


Secondary Shock Magnitude : Byte (unsigned)

Strength of delayed shocks.

  • 001: Light
  • 002: Moderate
  • 003: Strong
  • 004: Major
  • 005: Great
  • 006+: Epic


Secondary Shock Delay : Byte (unsigned)

Time interval between each secondary shock in frames (1/60th seconds).

  • 060 = 1 second
  • 120 = 2 seconds
  • 180 = 3 seconds
  • 240 = 4 seconds