Get casting unit's misc data
Jump to navigation
Jump to search
Returns r2 = Acting unit's misc data pointer (= pointer matching ID stored at 0x8009611c) r2 = 0x00 if not found ------------------------------------------------------------------------------------------------------------------------ 0007a1d4: 3c03800a lui r3,0x800a 0007a1d8: 8c638a54 lw r3,-0x75ac(r3) |r3 = pointer to last units misc. data 0007a1dc: 00000000 nop | 0007a1e0: 1060000b beq r3,r0,0x0007a210 #If Pointer is valid /Else branch to END (r2 = 0x00) 0007a1e4: 00001021 addu r2,r0,r0 |r2 = 0x00 0007a1e8: 3c048009 lui r4,0x8009 |r4 = 0x80190000 0007a1ec: 8c84611c lw r4,0x611c(r4) |r4 = Acting Unit's misc ID 0007a1f0: 90620004 lbu r2,0x0004(r3) @LOOP r2 = This iteration unit's misc ID 0007a1f4: 00000000 nop | 0007a1f8: 10440005 beq r2,r4,0x0007a210 #If This iteration Unit is not the acting unit /Else branch to End (r2 = Acting unit's misc data pointer) 0007a1fc: 00601021 addu r2,r3,r0 |r2 = This iteration misc data pointer 0007a200: 8c630000 lw r3,0x0000(r3) |r3 = pointer to previous unit misc data 0007a204: 00000000 nop | 0007a208: 1460fff9 bne r3,r0,0x0007a1f0 Λ Loop while previous misc data pointer is not 0x00 0007a20c: 00001021 addu r2,r0,r0 |r2 = 0x00 0007a210: 03e00008 jr r31 0007a214: 00000000 nop
Returns location
Battle.bin 00068b70: 00068bb0: 00070c20: 0007160c: 0007189c: 000719b0: 00071ae4: 00071b7c: 00071f08: 000723ec: 00072c14: 00072d14: 00073184: 000731e8: 00073308: 00073bd8: Store target coordinates, attack display types 00073f14: Set_damage_display_type_based_on_ability 000746c8: 000747dc: 00074840: 000748c8: 00074998: 000749fc: 00074a60: 00074fd0: 00075628: 00075930: 00075d44: 00075dd8: 00076210: 000766a0: 000771b0: 00077388: 00077478: 00077854: 000779e0: 00077d0c: 00077dd0: 00077e00: 00077efc: 00078080: 00085244: