Store X into Y
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Store X into Y (r4 = Loading Pointer, r5 = Storing Pointer) 0005cc64: 27bdfff8 addiu r29,r29,0xfff8 0005cc68: 18c00008 blez r6,0x0005cc8c 0005cc6c: 00001821 addu r3,r0,r0 Counter = 0 0005cc70: 90820000 lbu r2,0x0000(r4) Load X 0005cc74: 24840001 addiu r4,r4,0x0001 X Pointer += 1 0005cc78: 24630001 addiu r3,r3,0x0001 Counter += 1 0005cc7c: a0a20000 sb r2,0x0000(r5) Store X into Y 0005cc80: 0066102a slt r2,r3,r6 0005cc84: 1440fffa bne r2,r0,0x0005cc70 Branch if not finished 0005cc88: 24a50001 addiu r5,r5,0x0001 Y Pointer += 1 0005cc8c: 27bd0008 addiu r29,r29,0x0008 0005cc90: 03e00008 jr r31 0005cc94: 00000000 nop
Return Locations
0005a38c: Out of Battle Unit Generation 0005cb38: Store/Generate Character Names 0005cb54: ^^ 0005cb70: ^^ 0005cb8c: ^^ 0005d6c4: Status Setting/Checking + Equip/R/S/M Stats 0005d6d4: ^^ 0005d6e4: ^^