2C DmgMP (Y)% Hit (PA+Y)%
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[2c] 00189ad8: 27bdffe8 addiu r29,r29,0xffe8 00189adc: afbf0010 sw r31,0x0010(r29) 00189ae0: 0c062144 jal 0x 00188510 Physical Evade Calculation 00189ae4: 00000000 nop 00189ae8: 14400009 bne r2,r0,0x 00189b10 Branch to end if attack is evaded 00189aec: 00000000 nop 00189af0: 0c061781 jal 0x 00185e04 Store PA and Y 00189af4: 00000000 nop 00189af8: 0c0621b5 jal 0x 001886d4 Routine used in formula 2B - (PA+Y)% damage 00189afc: 00000000 nop 00189b00: 14400003 bne r2,r0,0x 00189b10 Branch to end if missed 00189b04: 00000000 nop 00189b08: 0c0619a3 jal 0x 0018668c MP Damage Routine (Uses Y instead of X.) 00189b0c: 00000000 nop 00189b10: 8fbf0010 lw r31,0x0010(r29) 00189b14: 27bd0018 addiu r29,r29,0x 0018 00189b18: 03e00008 jr r31 00189b1c: 00000000 nop