Get Total Equipment Quantity (Equip Change/Formation Screen?)
Jump to navigation
Jump to search
Get Total Equipment Quantity (Equip Change/Formation Screen?) 0005e288: 27bdffd0 addiu r29,r29,0xffd0 0005e28c: afb3001c sw r19,0x001c(r29) 0005e290: 00a09821 addu r19,r5,r0 r19 = Use Unit/Party Data Check 0005e294: afb50024 sw r21,0x0024(r29) 0005e298: 0080a821 addu r21,r4,r0 r21 = Item ID 0005e29c: 32a200ff andi r2,r21,0x00ff 0005e2a0: afb00010 sw r16,0x0010(r29) 0005e2a4: 00008021 addu r16,r0,r0 Party Counter = 0 0005e2a8: afb40020 sw r20,0x0020(r29) 0005e2ac: 341400ff ori r20,r0,0x00ff r20 = FF 0005e2b0: afb60028 sw r22,0x0028(r29) 0005e2b4: 3c168019 lui r22,0x8019 0005e2b8: 26d608cc addiu r22,r22,0x08cc r22 = Unit Data Pointer 0005e2bc: afb20018 sw r18,0x0018(r29) 0005e2c0: 00409021 addu r18,r2,r0 r18 = Item ID 0005e2c4: afbf002c sw r31,0x002c(r29) 0005e2c8: afb10014 sw r17,0x0014(r29) 0005e2cc: 3c018006 lui r1,0x8006 0005e2d0: 00220821 addu r1,r1,r2 0005e2d4: 903196e0 lbu r17,-0x6920(r1) Load Item's Quantity 0005e2d8: 0c0166bc jal 0x00059af0 Get Party Data Pointer 0005e2dc: 02002021 addu r4,r16,r0 r4 = Party Counter 0005e2e0: 00403021 addu r6,r2,r0 r6 = Party Data Pointer 0005e2e4: 90c80001 lbu r8,0x0001(r6) Load Party ID 0005e2e8: 00000000 nop 0005e2ec: 1114002a beq r8,r20,0x0005e398 Branch if Unit doesn't exist 0005e2f0: 00000000 nop 0005e2f4: 90c20004 lbu r2,0x0004(r6) Load Party Gender Byte 0005e2f8: 00000000 nop 0005e2fc: 30420020 andi r2,r2,0x0020 0005e300: 14400025 bne r2,r0,0x0005e398 Branch if Unit is a monster 0005e304: 00000000 nop 0005e308: 12600019 beq r19,r0,0x0005e370 Branch if using Party Data 0005e30c: 00003821 addu r7,r0,r0 r7 = 0 0005e310: 00001821 addu r3,r0,r0 Counter = 0 0005e314: 02c02821 addu r5,r22,r0 r5 = Unit Data Pointer 0005e318: 00a02021 addu r4,r5,r0 r4 = Unit Data Pointer 0005e31c: 90820183 lbu r2,0x0183(r4) Load Unit's ? (ability to appear in battle)? 0005e320: 00000000 nop 0005e324: 1054000c beq r2,r20,0x0005e358 Branch if Unit Doesn't Exist 0005e328: 00000000 nop 0005e32c: 90820006 lbu r2,0x0006(r4) Load Unit's Gender Byte 0005e330: 00000000 nop 0005e334: 30420020 andi r2,r2,0x0020 0005e338: 14400007 bne r2,r0,0x0005e358 Branch if Unit is a Monster 0005e33c: 00000000 nop 0005e340: 90820002 lbu r2,0x0002(r4) Load Unit's Party ID 0005e344: 00000000 nop 0005e348: 14480003 bne r2,r8,0x0005e358 Branch if Found Party ID != Needed Party ID 0005e34c: 00000000 nop 0005e350: 080178da j 0x0005e368 0005e354: 34070001 ori r7,r0,0x0001 r7 = 1 0005e358: 24630001 addiu r3,r3,0x0001 r3 ++ 0005e35c: 28620015 slti r2,r3,0x0015 0005e360: 1440ffed bne r2,r0,0x0005e318 Branch if Counter < 0x15 0005e364: 24a501c0 addiu r5,r5,0x01c0 Unit Data Pointer += 0x1c0 0005e368: 14e0000b bne r7,r0,0x0005e398 Branch if Unit was Found 0005e36c: 00000000 nop 0005e370: 00001821 addu r3,r0,r0 Counter = 0 0005e374: 00c31021 addu r2,r6,r3 0005e378: 9042000e lbu r2,0x000e(r2) Load Party Equipment 0005e37c: 00000000 nop 0005e380: 14520002 bne r2,r18,0x0005e38c Branch if Equipment ID != Item ID 0005e384: 24630001 addiu r3,r3,0x0001 Counter ++ 0005e388: 26310001 addiu r17,r17,0x0001 Item Quantity ++ 0005e38c: 28620007 slti r2,r3,0x0007 0005e390: 1440fff9 bne r2,r0,0x0005e378 Branch if Counter < 7 0005e394: 00c31021 addu r2,r6,r3 0005e398: 26100001 addiu r16,r16,0x0001 Party Counter ++ 0005e39c: 2a020014 slti r2,r16,0x0014 0005e3a0: 1440ffcd bne r2,r0,0x0005e2d8 Branch if Party Counter < 0x14 0005e3a4: 00000000 nop 0005e3a8: 12600028 beq r19,r0,0x0005e44c Branch if using Party Data 0005e3ac: 02201021 addu r2,r17,r0 r2 = Item's Quantity 0005e3b0: 00008021 addu r16,r0,r0 Counter = 0 0005e3b4: 340700ff ori r7,r0,0x00ff r7 = FF 0005e3b8: 3406005d ori r6,r0,0x005d r6 = 0x5d (Mime) 0005e3bc: 32a400ff andi r4,r21,0x00ff r4 = Item ID 0005e3c0: 3c058019 lui r5,0x8019 0005e3c4: 24a508cc addiu r5,r5,0x08cc 0005e3c8: 90a20183 lbu r2,0x0183(r5) Load Unit's ? 0005e3cc: 00000000 nop 0005e3d0: 10470019 beq r2,r7,0x0005e438 Branch if Unit doesn't exist 0005e3d4: 00000000 nop 0005e3d8: 90a20006 lbu r2,0x0006(r5) Load Unit's Gender Byte 0005e3dc: 00000000 nop 0005e3e0: 30420020 andi r2,r2,0x0020 0005e3e4: 14400014 bne r2,r0,0x0005e438 Branch if Unit is a Monster 0005e3e8: 00000000 nop 0005e3ec: 90a201ba lbu r2,0x01ba(r5) Load Unit's Modified ENTD Flags 0005e3f0: 00000000 nop 0005e3f4: 30420030 andi r2,r2,0x0030 0005e3f8: 1440000f bne r2,r0,0x0005e438 Branch if Unit isn't on Blue Team 0005e3fc: 00000000 nop 0005e400: 90a20003 lbu r2,0x0003(r5) Load Unit's Job ID 0005e404: 00000000 nop 0005e408: 1046000b beq r2,r6,0x0005e438 Branch if Unit is a Mime 0005e40c: 00000000 nop 0005e410: 00001821 addu r3,r0,r0 Counter2 = 0 0005e414: 00a31021 addu r2,r5,r3 0005e418: 9042001a lbu r2,0x001a(r2) Load Unit's Equipment ID 0005e41c: 00000000 nop 0005e420: 14440002 bne r2,r4,0x0005e42c Branch if Equip ID != Item ID 0005e424: 24630001 addiu r3,r3,0x0001 Counter2 ++ 0005e428: 26310001 addiu r17,r17,0x0001 Item Quantity ++ 0005e42c: 28620007 slti r2,r3,0x0007 0005e430: 1440fff9 bne r2,r0,0x0005e418 Branch if Counter2 < 7 0005e434: 00a31021 addu r2,r5,r3 0005e438: 26100001 addiu r16,r16,0x0001 Counter ++ 0005e43c: 2a020015 slti r2,r16,0x0015 0005e440: 1440ffe1 bne r2,r0,0x0005e3c8 Branch if Counter < 0x15 0005e444: 24a501c0 addiu r5,r5,0x01c0 Pointer += 0x1c0 0005e448: 02201021 addu r2,r17,r0 r2 = Item Quantity 0005e44c: 8fbf002c lw r31,0x002c(r29) 0005e450: 8fb60028 lw r22,0x0028(r29) 0005e454: 8fb50024 lw r21,0x0024(r29) 0005e458: 8fb40020 lw r20,0x0020(r29) 0005e45c: 8fb3001c lw r19,0x001c(r29) 0005e460: 8fb20018 lw r18,0x0018(r29) 0005e464: 8fb10014 lw r17,0x0014(r29) 0005e468: 8fb00010 lw r16,0x0010(r29) 0005e46c: 27bd0030 addiu r29,r29,0x0030 0005e470: 03e00008 jr r31 0005e474: 00000000 nop