SpriteMove
Revision as of 00:51, 31 December 2013 by Xifanie (talk | contribs) (Created page with "= {3B} {{IE_3B}} = Move a unit around in various possible ways. See Also: {11} {{IE_11}} ― {6F} {{IE_6F}} ― Event_Ins...")
Contents
{3B} SpriteMove
Move a unit around in various possible ways.
See Also: {11} UnitAnim ― {6F} WaitSpriteMove ― {E5} WaitForInstruction
Unit ID : Byte (hex)
ID of the unit specified in the ENTD.
Unknown 1 : Byte (hex)
Always x00.
Y movement : Half-Word (signed)
Destination in Y for the assigned unit based on current location.
Z movement : Half-Word (signed)
Destination in Z for the assigned unit based on current location.
X movement : Half-Word (signed)
Destination in X for the assigned unit based on current location.
Movement Type : Byte (hex)
- x00 = Normal
- x01 = Decelerate (end)
- x02 = Accelerate (start) & Decelerate (end)
- x03 = Accelerate (start)
Unknown 2 : Byte (hex)
- x01 : ???
- x02 : ???
- x04 : ???
- x08 : ???
Time : Half-Word (signed)
Determines the time needed for the unit to reach destination in 1/60th of seconds
- +00060 = 1 second
- +00180 = 3 seconds
- +00900 = 15 seconds