WarpUnit

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{5F} WarpUnit

Changes instantly the location of a unit.


See Also: {3D} RemoveUnit{44} Draw{94} TeleportOut{98} TeleportIn


Unit ID : Byte (hex)

ID of the unit specified in the ENTD.


Unknown 1 : Byte (hex)

Always x00


X coordinates : Byte (unsigned)

Value of the tile on the X axis.


Y coordinates : Byte (unsigned)

Value of the tile on the Y axis.


Elevation : Byte (hex)

  • 0x00 = Default elevation tile
  • 0x01 = Higher elevation tile


Facing Direction : Byte (hex)

  • 0x00 = North
  • 0x01 = East
  • 0x02 = South
  • 0x03 = West