WaitRotateAll
Revision as of 02:16, 31 December 2013 by Xifanie (talk | contribs) (Created page with "= {65} {{IE_65}} = Waits for instruction {53} {{IE_53}} to end for the given unit before resuming. See Also: {29} {{IE_29}}...")
{65} WaitRotateAll
Waits for instruction {53} FaceUnit to end for the given unit before resuming.
See Also: {29} WaitWalk ― {53} FaceUnit ― {57} WaitFieldObject ― {64} WaitRotateUnit ― {6F} WaitSpriteMove ― {E5} WaitForInstruction
Unit ID : Byte (hex)
ID of the unit specified in the ENTD.
Unknown 1 : Byte (hex)
Always 0x00