WalkToAnim
Revision as of 02:45, 31 December 2013 by Xifanie (talk | contribs) (Created page with "= {79} {{IE_79}} = Sets the animation to take after the unit is done with a movement related instruction. See Also: {11} {{IE_11}} ― Event_Instr...")
Contents
{79} WalkToAnim
Sets the animation to take after the unit is done with a movement related instruction.
See Also: {11} UnitAnim ― {28} WalkTo ― {2D} RotateUnit ― {53} FaceUnit
Unit ID : Byte (hex)
ID of the unit specified in the ENTD. The EVTCHR sprite will be pasted directly over the unit.
Unknown 1 : Byte (hex)
Always 0x00
Sprite/SEQ ID : Half-Word (hex)
Load an animation sequence from the corresponding SEQ file for a unit or paste a custom sprite from EVTCHR.BIN