ShowGraphic
{7D} ShowGraphic
Gradually print a chapter file on the screen, and erase it the same way.
MUST be used with {E5} WaitForInstruction(x3D,x00) or the game will bug!
See Also: {91} ShowMapTitle ― {E5} WaitForInstruction(x3D,x00)
Graphic ID : Byte (hex)
ID | Filename | Shishi Entry | Graphic Description | Display time in frames
(Address in EVENT\ETC.OUT) |
---|---|---|---|---|
x01 | CHAPTER1.BIN | CHAPTER1 | CHAPTER 1 THE MEAGER | 0x000012DC |
x02 | CHAPTER2.BIN | CHAPTER2 | CHAPTER 2 THE MANIPULATOR & THE SUBSERVIENT | 0x000012DC |
x03 | CHAPTER3.BIN | CHAPTER3 | CHAPTER 3 THE VALIANT | 0x000012DC |
x04 | CHAPTER4.BIN | CHAPTER4 | CHAPTER 4 SOMEBODY TO LOVE | 0x000012DC |
x07 | GAMEOVER.BIN | GAMEOVER | Game Over Screen + Game Over Song | 0x0000152C |
x08 | END1.BIN | END1 | Fort Zeakden Fire | 0x0000022C |
x09 | END2.BIN | END2 | Chocobo Army | 0x0000033C |
x0A | END3.BIN | END3 | Riovanes | 0x00000274 |
x0B | END4.BIN | END4 | Bethla Garrison Sluice | 0x000002BC |
x0C | END5.BIN | END5 | The End | 0x00000300 |