EVTCHRPalette

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{7F} EVTCHRPalette

Changes the selected palette of a character. Useful for EVTCHR frames.


See Also: {50} PortraitCol{51} ChangeDialog{E5} WaitForInstruction(x01,x00)


Unit ID : Byte (hex)

ID of the unit specified in the ENTD.


x00 : Byte (hex)

This value is always set to x00 in the original game; it probably doesn't have a function.


EVTCHR Block : Byte (hex)

  • x00 = EVTCHR Block 1
  • x01 = EVTCHR Block 2


Palette ID : Byte (hex)

New palette to assign the unit.