LoadConditionals
Revision as of 00:08, 1 August 2020 by Xifanie (talk | contribs) (Created page with "= {CE} {{IE_CE}} = {{IE_CE_ex}} {{IE_CE_desc}} See also: {CD} {{IE_CD}} == Conditional Set ID : Half-Word (hex) == The Slot to load from CONDITION...")
{CE} LoadConditionals
LoadConditionals(xCOND)
Temporarily loads a sector from CONDITIONALS.EVT (patched through the Event Conditionals v2+ spreadsheet) then overwrites the active conditionals of the event for up to 16 different conditional sets and 512 bytes of conditional data. This temporarily pauses the game for 0-1 frames while the sector is loaded.
See also: {CD} PostEvent
Conditional Set ID : Half-Word (hex)
The Slot to load from CONDITIONALS.EVT.