04 Magic Gun
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[04] Magic Guns 00188c24: 27bdffe8 addiu r29,r29,0xffe8 00188c28: afbf0010 sw r31,0x0010(r29) 00188c2c: 0c061dcc jal 0x 00187730 Magic Gun Ability Decision 00188c30: 00000000 nop 00188c34: 3c028019 lui r2,0x8019 00188c38: 90423902 lbu r2,0x3902(r2) Load WP 00188c3c: 3c038019 lui r3,0x8019 00188c40: 906338fa lbu r3,0x38fa(r3) Load Ability Power 00188c44: 3c018019 lui r1,0x8019 00188c48: a42238ce sh r2,0x38ce(r1) XA = WP 00188c4c: 3c018019 lui r1,0x8019 00188c50: a42338d0 sh r3,0x38d0(r1) YA = Ability Power 00188c54: 0c0617e0 jal 0x 00185f80 Charge Calculation 00188c58: 00000000 nop 00188c5c: 0c0617e9 jal 0x 00185fa4 Weapon Element Strengthen 00188c60: 00000000 nop 00188c64: 0c0621d1 jal 0x 00188744 Magical Support/Status/Compat 00188c68: 00000000 nop 00188c6c: 0c0621df jal 0x 0018877c Elemental XA * YA 00188c70: 00000000 nop 00188c74: 14400005 bne r2,r0,0x 00188c8c Branch if element was nullified 00188c78: 00000000 nop 00188c7c: 0c061c54 jal 0x 00187150 Faith Calculation 00188c80: 00000000 nop 00188c84: 0c061c3f jal 0x 001870fc Elemental Absorption 00188c88: 00000000 nop 00188c8c: 8fbf0010 lw r31,0x0010(r29) 00188c90: 27bd0018 addiu r29,r29,0x 0018 00188c94: 03e00008 jr r31 00188c98: 00000000 nop
Magic Gun Ability Decision
00187730: 27bdffe8 addiu r29,r29,0xffe8 00187734: afb00010 sw r16,0x0010(r29) 00187738: 3c108019 lui r16,0x8019 0018773c: 92103904 lbu r16,0x3904(r16) Load Weapon's Element 00187740: afbf0014 sw r31,0x0014(r29) 00187744: 0c063ba8 jal 0x 0018eea0 Random Process 00187748: 00000000 nop 0018774c: 00021840 sll r3,r2,0x01 Random * 2 00187750: 00621821 addu r3,r3,r2 Random * 3 00187754: 000318c0 sll r3,r3,0x03 Random * 24 00187758: 00621821 addu r3,r3,r2 Random * 25 0018775c: 00031880 sll r3,r3,0x02 Random * 100 (or mult r2, r3 with r3 = 64) 00187760: 04610002 bgez r3,0x 0018776c Branch if Random is Positive 00187764: 32020080 andi r2,r16,0x0080 00187768: 24637fff addiu r3,r3,0x7fff Random + 7fff 0018776c: 1040000b beq r2,r0,0x 0018779c Branch if Weapon doesn't have Fire 00187770: 00031bc2 srl r3,r3,0x0f Random / 8000 (rand 0..99) 00187774: 306400ff andi r4,r3,0x00ff 00187778: 2c82000a sltiu r2,r4,0x000a 0018777c: 10400003 beq r2,r0,0x 0018778c Branch if Random > a (90% chance to branch) 00187780: 2c820028 sltiu r2,r4,0x0028 00187784: 08061dfb j 0x 001877ec 00187788: 34030012 ori r3,r0,0x0012 r3 = 12 (Firaga, 10% chance) 0018778c: 10400017 beq r2,r0,0x 001877ec Branch if Random > 28 (60% chance to branch) 00187790: 34030010 ori r3,r0,0x0010 r3 = 10 (Fire, 60% chance) 00187794: 08061dfb j 0x 001877ec 00187798: 34030011 ori r3,r0,0x0011 r3 = 11 (Fira, 30% chance) 0018779c: 32020040 andi r2,r16,0x0040 001877a0: 1040000a beq r2,r0,0x 001877cc Branch if Weapon doesn't have Lightning 001877a4: 306400ff andi r4,r3,0x00ff 001877a8: 2c82000a sltiu r2,r4,0x000a 001877ac: 10400003 beq r2,r0,0x 001877bc Branch if Ranfom > a 001877b0: 2c820028 sltiu r2,r4,0x0028 001877b4: 08061dfb j 0x 001877ec 001877b8: 34030016 ori r3,r0,0x0016 r3 = 16 (Thundaga) 001877bc: 1040000b beq r2,r0,0x 001877ec Branch if Random > 28 001877c0: 34030014 ori r3,r0,0x0014 r3 = 14 (Thunder) 001877c4: 08061dfb j 0x 001877ec 001877c8: 34030015 ori r3,r0,0x0015 r3 = 15 (Thundara) 001877cc: 2c82000a sltiu r2,r4,0x000a 001877d0: 10400003 beq r2,r0,0x 001877e0 Branch if Random > a 001877d4: 2c820028 sltiu r2,r4,0x0028 001877d8: 08061dfb j 0x 001877ec 001877dc: 3403001a ori r3,r0,0x001a r3 = 1a (Blizzaga) 001877e0: 10400002 beq r2,r0,0x 001877ec Branch if Random > 28 001877e4: 3403 0018 ori r3,r0,0x 0018 r3 = 18 (Blizzard) 001877e8: 34030019 ori r3,r0,0x0019 r3 = 19 (Blizzara) 001877ec: 3c058019 lui r5,0x8019 001877f0: 24a538d6 addiu r5,r5,0x38d6 001877f4: 000320c0 sll r4,r3,0x03 Ability ID * 8 001877f8: 00832023 subu r4,r4,r3 Ability ID * 7 001877fc: 00042040 sll r4,r4,0x01 Ability ID * 14 00187800: a4a30000 sh r3,0x0000(r5) Store Used Ability ID 00187804: 24a5001a addiu r5,r5,0x001a r5 = 801938f0 (Current Action Ability Data start) 00187808: 3c028019 lui r2,0x8019 0018780c: 8c422d94 lw r2,0x2d94(r2) Load Attacker's Data Pointer 00187810: 3406000e ori r6,r0,0x000e r6 = e (Loop Limit) 00187814: a4430170 sh r3,0x0170(r2) Store Last Attack? = Ability ID 00187818: 3c028006 lui r2,0x8006 0018781c: 2442fbf0 addiu r2,r2,-0x0410 r2 = 5fbf0 (Ability Data) 00187820: 0c017895 jal 0x0005e254 Load X into Y (Ability Data -> Current Action Data) 00187824: 00822021 addu r4,r4,r2 r4 = Ability Data Pointer 00187828: 8fbf0014 lw r31,0x0014(r29) 0018782c: 8fb00010 lw r16,0x0010(r29) 00187830: 27bd 0018 addiu r29,r29,0x 0018 00187834: 03e00008 jr r31 00187838: 00000000 nop