UseFieldObject
{55} UseFieldObject
UseFieldObject(xID,x00)
Changes the state of an object on the map.
See Also: {54} Use3DObject ― {57} WaitFieldObject
State Change ID : Byte (hex)
Most maps do not have objects that have many states, and there is no easy way to know which are.
x00 : Byte (hex)
This value is always set to x00 in the original game; it probably doesn't have a function.