Store X Byte into Y

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Revision as of 19:58, 1 June 2021 by Orkney (talk | contribs) (notes)
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Store X Byte into Y - r6 = number of loops / r4 = data to load location / r5 = location to store
0005e254: 27bdfff8 addiu r29,r29,0xfff8
0005e258: 18c00008 blez r6,0x0005e27c      #Branch if Limit <= 0 (Avoid routine)
0005e25c: 00001821 addu r3,r0,r0               |r3 = 0
0005e260: 90820000 lbu r2,0x0000(r4)           @r2 = Load X Data (from r4 + counter)
0005e264: 24840001 addiu r4,r4,0x0001              |increase Load Pointer
0005e268: 24630001 addiu r3,r3,0x0001              |increase Counter 
0005e26c: a0a20000 sb r2,0x0000(r5)		    |Store X Data (at r5 + counter)
0005e270: 0066102a slt r2,r3,r6                    |r2 = 0x01 while r3 < r6 - else 0x00
0005e274: 1440fffa bne r2,r0,0x0005e260        >Loop while r2 = 0x00 (Counter < Limit)
0005e278: 24a50001 addiu r5,r5,0x0001              |increase Store Pointer
0005e27c: 27bd0008 addiu r29,r29,0x0008    End
0005e280: 03e00008 jr r31 
0005e284: 00000000 nop


Return Locations

00059ce4: Add Unit to Party/Store Unit's Party Data
00059d04:
00059d14:
0005a550: Transfer Job's Growths/Mults to Unit
0005abe4: Store Ramza's Name/Birthday/Zodiac
0005b1d4: Initialize Unit's Battle Data
0005b210:
0005b244:
0005b254:
0005b264:
0005b274:
0005b654: Transfer Job's Data to Unit's Data
0005b664:
0005b674:
0005b6d0:
0005b758:
00178558:
00178acc:
00178e44:
00178e9c:
00187820: Magic Gun Ability Decision
0018b528: Pre Formula Setup (FDC)
0018b538:
0018b6f0:
0018b720:
0018b920:
0018c7a0:
0018c814:
0018d77c:
0018e0d0:
0018e188:
0018e610:
0018e648: