ResetUnitCalculations
Contents
{15} ResetUnitCalculations
ResetUnitCalculations()
Wipes the damage, status and other temporary calculations on all units on the field, allowing Effects to never display any damage/healing numbers when called with {18} Effect.
Note: Currently bugged. Will cause all enemies to become allies if used.
This should be fixable by adding the following commands after ResetUnitCalculations:
LUI(x0001,x8019) ADD(x0001,x08CC) LUI(x0018,x8019) ADD(x0018,x2BCC)
BackTarget(x01)
LoadAddress(x00,x0005,x01,001) SaveAddress(x00,x01BA,x01,001)
SETVar(x0000,x0018) NEQ() If()
ADD(x0001,x01C0) JumpBack(x01)
EndIf()
See also: {18} Effect