4D AbsHP (Y)% Hit (MA+X)%

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[4d]

0018a3d0: 27bdffe8 addiu r29,r29,0xffe8		
0018a3d4: afbf0010 sw r31,0x0010(r29)		
0018a3d8: 0c062144 jal 0x 00188510      		Physical Evade Calculation
0018a3dc: 00000000 nop				
0018a3e0: 1440000b bne r2,r0,0x 0018a410		
0018a3e4: 00000000 nop				
0018a3e8: 0c061760 jal 0x 00185d80      		Get MA and X
0018a3ec: 00000000 nop				
0018a3f0: 0c0622c5 jal 0x 00188b14      		Hit Chance Calculation (Has superfluous checks for frog/berserk.)
0018a3f4: 00000000 nop				
0018a3f8: 14400005 bne r2,r0,0x 0018a410		
0018a3fc: 00000000 nop				
0018a400: 0c061989 jal 0x 00186624      		Deal Y% HP Damage
0018a404: 00000000 nop				
0018a408: 0c061c92 jal 0x 00187248      		HP Absorb
0018a40c: 00000000 nop				
0018a410: 8fbf0010 lw r31,0x0010(r29)		
0018a414: 27bd 0018 addiu r29,r29,0x 0018		
0018a418: 03e00008 jr r31			
0018a41c: 00000000 nop