T1 Swing Shield Recoil

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Revision as of 12:48, 4 October 2022 by Talcall (talk | contribs) (Created page with " Front? SetLayerPriority(11) QueueSpriteAnim(01,34) PlayAttackSound(01) #play hit sound preemptive to animation? LoadFrameWait(57,02) LoadFrameWait(56,04) MoveUnitFB(F...")
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Front?
SetLayerPriority(11)
QueueSpriteAnim(01,34)
PlayAttackSound(01)			#play hit sound preemptive to animation?
LoadFrameWait(57,02)
LoadFrameWait(56,04)
MoveUnitFB(FD)				#moves unit back 3 pixels here?
LoadFrameWait(54,04)
MoveBackward1()			#then another 1
LoadFrameWait(55,08)
MoveForward1()				#and forward again 1
LoadFrameWait(54,0A)
MoveUnitFB(03)				#forward 3
LoadFrameWait(56,06)			#does not seem to queue any generic or throw attack hardcoding
PauseAnimation()
Back?
SetLayerPriority(0B)
QueueSpriteAnim(01,35)
PlayAttackSound(01)
LoadFrameWait(88,02)
LoadFrameWait(87,04)
MoveUnitFB(FD)
LoadFrameWait(85,04)
MoveBackward1()
LoadFrameWait(86,08)
MoveForward1()
LoadFrameWait(85,0A)
MoveUnitFB(03)
LoadFrameWait(87,06)
PauseAnimation()
Front?
SetLayerPriority(11)
QueueSpriteAnim(01,36)
PlayAttackSound(01)
LoadFrameWait(57,02)
LoadFrameWait(56,04)
MoveUnitFB(FD)
LoadFrameWait(54,04)
MoveBackward1()
LoadFrameWait(55,08)
MoveForward1()
LoadFrameWait(54,0A)
MoveUnitFB(03)
LoadFrameWait(56,06)
PauseAnimation()
Back?
SetLayerPriority(0B)
QueueSpriteAnim(01,37)
PlayAttackSound(01)
LoadFrameWait(88,02)
LoadFrameWait(87,04)
MoveUnitFB(FD)
LoadFrameWait(85,04)
LoadFrameWait(86,08)
MoveForward1()
LoadFrameWait(85,0A)
MoveUnitFB(03)
LoadFrameWait(87,06)
PauseAnimation()