T1 Pummel

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Revision as of 04:37, 10 October 2022 by Talcall (talk | contribs) (Created page with " Front Pummel LoadFrameWait(5C,04) MoveBackward2() LoadFrameWait(5D,08) PlayAttackSound(00) LoadFrameWait(5C,02) MoveForward2() LoadFrameWait(61,02) LoadFrameWait(62,0...")
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Front Pummel
LoadFrameWait(5C,04)
MoveBackward2()
LoadFrameWait(5D,08)
PlayAttackSound(00)
LoadFrameWait(5C,02)
MoveForward2()
LoadFrameWait(61,02)
LoadFrameWait(62,02)
PlayAttackSound(01)
LoadFrameWait(63,02)
FlipHorizontal()
LoadFrameWait(63,02)
SetFrameOffset(31)		#loop to here. add 0x31 to frames called after this point
LoadFrameWait(63,02)		#flips the unit around? loads frame 0x94?
FlipHorizontal()		#why though
LoadFrameWait(63,02)
SetFrameOffset(00)		#reset above to 0
Wait(EE,04)			#loop the last 12 bytes of instructions 4 times
LoadFrameWait(63,04)
LoadFrameWait(62,04)
LoadFrameWait(61,04)
PauseAnimation()
Back Pummel
LoadFrameWait(8D,04)
MoveBackward2()
LoadFrameWait(8E,08)
PlayAttackSound(00)
LoadFrameWait(8D,02)
MoveForward2()
LoadFrameWait(92,02)
LoadFrameWait(93,02)
PlayAttackSound(01)
LoadFrameWait(94,02)
FlipHorizontal()
LoadFrameWait(94,02)
SetFrameOffset(CF)			#add 0xCF to anim. frames past this point
LoadFrameWait(94,02)			#calls frame 0x158? (swimming sprite???)
FlipHorizontal()
LoadFrameWait(94,02)
SetFrameOffset(00)
Wait(EE,04)
LoadFrameWait(94,04)
LoadFrameWait(93,04)
LoadFrameWait(92,04)
PauseAnimation()