T1 Dragoon Jump 3
Jump to navigation
Jump to search
LoadFrameWait(02,04) LoadFrameWait(13,04) LoadFrameWait(15,08) LoadFrameWait(13,02) LoadFrameWait(1B,04) ffc1(0F,08) LoadFrameWait(1F,02) #up to here seems fine for a jump animation ffc0(FE) ffc1(06,01) LoadFrameWait(5C,02) #suddenly attacking a target? ffc0(FE) PlaySound(1C) #plays 1C? ffc1(0B,08) LoadFrameWait(66,02) ffc0(FE) LoadFrameWait(15,04) #critical stance? PostGenericAttack() PlayAttackSound(01) #plays fist hit sound? (no weapon referenced here) ffc1(0E,0A) LoadFrameWait(59,02) LoadFrameWait(56,02) #pulling back a punch? ffc0(FE) LoadFrameWait(13,02) #crouching? PauseAnimation()
LoadFrameWait(08,04) LoadFrameWait(14,04) LoadFrameWait(16,08) LoadFrameWait(14,02) LoadFrameWait(1D,04) ffc1(0F,08) LoadFrameWait(21,02) ffc0(FE) ffc1(06,01) LoadFrameWait(8D,02) ffc0(FE) PlaySound(1C) ffc1(0B,08) LoadFrameWait(97,02) ffc0(FE) LoadFrameWait(16,04) PostGenericAttack() PlayAttackSound(01) ffc1(0E,0A) LoadFrameWait(8A,02) LoadFrameWait(87,02) ffc0(FE) LoadFrameWait(14,06) PauseAnimation()