Attacker's Earned Experience
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Expects: r4 = attack current success state (0 - Failure, 1 - Success, 2 - Target dead?)
0018d620: 3c028019 lui r2,0x8019 0018d624: 8c42f5f0 lw r2,-0x0a10(r2) 0018d628: 00000000 nop 0018d62c: 14400035 bne r2,r0,0x0018d704 ; branch if not commencing attack 0018d630: 00000000 nop 0018d634: 10800033 beq r4,r0,0x0018d704 ; End if Attack is unsuccessful 0018d638: 34020001 ori r2,r0,0x0001 0018d63c: 14820003 bne r4,r2,0x0018d64c ; If attack is successful // Else skip 0018d640: 00000000 nop 0018d644: 0806359f j 0x0018d67c 0018d648: 3404000a ori r4,r0,0x000a ; set Base EXP to 10 0018d64c: 3c028019 lui r2,0x8019 0018d650: 8c422d98 lw r2,0x2d98(r2) ; If target is killed // Load Defender's Data 0018d654: 00000000 nop 0018d658: 9043015c lbu r3,0x015c(r2) ; load number of times target unit has been killed 0018d65c: 00000000 nop 0018d660: 10600008 beq r3,r0,0x0018d684 ; don't divide by 0 lmao noob 0018d664: 34040014 ori r4,r0,0x0014 ; base exp rate = 0x14 (20) 0018d668: 34020014 ori r2,r0,0x0014 0018d66c: 0043001a div r2,r3 ; 0x14 / No. target deaths 0018d670: 00001012 mflo r2 0018d674: 00000000 nop 0018d678: 00402021 addu r4,r2,r0 ; r4 = result 0018d67c: 3c028019 lui r2,0x8019 0018d680: 8c422d98 lw r2,0x2d98(r2) ; Load Defender's Data 0018d684: 3c058019 lui r5,0x8019 0018d688: 8ca52d94 lw r5,0x2d94(r5) ; Load Attacker's Data 0018d68c: 90420022 lbu r2,0x0022(r2) ; Load Defender's Level 0018d690: 90a30022 lbu r3,0x0022(r5) ; Load Attacker's Level 0018d694: 00821021 addu r2,r4,r2 ; exp + defenders level 0018d698: 00431023 subu r2,r2,r3 ; exp + defenders level - attackers level 0018d69c: 00402021 addu r4,r2,r0 ; r4 = result 0018d6a0: 00021400 sll r2,r2,0x10 0018d6a4: 1c400002 bgtz r2,0x0018d6b0 0018d6a8: 00000000 nop 0018d6ac: 34040001 ori r4,r0,0x0001 ; make positive 0018d6b0: 90a20090 lbu r2,0x0090(r5) ; Load Attacker's Second Set of Support 0018d6b4: 00000000 nop 0018d6b8: 30420020 andi r2,r2,0x0020 0018d6bc: 10400002 beq r2,r0,0x0018d6c8 ; Branch if unit doesn't have Gained EXP UP 0018d6c0: 00041400 sll r2,r4,0x10 ; exp << 0x10 0018d6c4: 000223c2 srl r4,r2,0x0f ; exp >> 0x0f 0018d6c8: 00041400 sll r2,r4,0x10 0018d6cc: 00021403 sra r2,r2,0x10 0018d6d0: 28420064 slti r2,r2,0x0064 ; set if < 100 0018d6d4: 14400003 bne r2,r0,0x0018d6e4 ; branch if so 0018d6d8: 00041c00 sll r3,r4,0x10 0018d6dc: 34040063 ori r4,r0,0x0063 ; cap at 99 0018d6e0: 00041c00 sll r3,r4,0x10 0018d6e4: 3c058019 lui r5,0x8019 0018d6e8: 24a538e7 addiu r5,r5,0x38e7 0018d6ec: 90a20000 lbu r2,0x0000(r5) ; Load Earned Experience 0018d6f0: 00031c03 sra r3,r3,0x10 0018d6f4: 0043102a slt r2,r2,r3 ; set if earned experience < result 0018d6f8: 10400002 beq r2,r0,0x0018d704 ; branch if not 0018d6fc: 00000000 nop 0018d700: a0a40000 sb r4,0x0000(r5) ; Store Earned Experience 0018d704: 03e00008 jr r31 0018d708: 00000000 nop