1f800200
Jump to navigation
Jump to search
Tiles data 0x01 byte - 0x200 tiles - Null by default (00174e84) - 0x01 Use this Tile to Spread AoE of Move ON if Acting unit tile if preset value = 1 (initialize ?) (00174e84)(PV1) OFF when used to Jal 175ea0 (has been used) (00174b8c) NTL ON if Destination with Movement left to spread - 0x02 if Low Corner (00174e84) - 0x04 Unit on Tile (00174e84) - 0x08 Different Height check point to post grid = Unit will pass Above ? Walk on Unit ? If Unit on Tile is an Ally (Stepping ally ?) (00174e84) OFF if Acting Unit has stepping stone ON if Ally Unit on Tile has stepping stone OFF if both unit don't use stepping stone Enemy Unit on Tile : ON if Acting Unit is Flying OFF if Acting Unit is not Flying - 0x10 Crossable Flag ? Walk on Tile ON if selectable/Targetable and water/depth ok (00174e84) ON if Acting Unit Fly and untargetable tile (=empty) (00174e84) *And Tile's type <> 0x3f OFF if Archangel is on Tile (00174e84) OFF if Enemy Unit on Tile (00174e84) Disabled if Unit on tile is dead or Jumping 00175288 Note : If OFF Tile is treated as an obstacle (not reachable) [175288] - 0x20 Valid destination ? default ? ON if Mountable Ally on Tile (00174e84) OFF if Unmountable ally on tile (00174e84) OFF if enemy Unit on tile (00174e84) --------- ON and Not teleporting --> reachable (no 0x10 check) 00175288 Not checked if teleport [00175288] if OFF : Unreachable (must be unridden ally chocobo - could be reached and mount) - 0x40 ON If Low corner with Halves > 0x2 (not reachable ?) (00174e84) ON if Not a Low corner and Jump < Halves (not Jumpable ?) (00174e84) OFF if flying (00174e84) - 0x80 ON if unselectable (00174e84) OFF if Acting Unit is flying (00174e84) ON if Archangel's Tile (00174e84)