Identify Cross Sections Routine (Clone)
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Cross Section Identification 2 0017a64c: 00003021 addu r6,r0,r0 r6 = 0 0017a650: 00002821 addu r5,r0,r0 r5 = Loop Counter 0017a654: 3407003f ori r7,r0,0x003f r7 = If Cross Section 0017a658: 3c038019 lui r3,0x8019 0017a65c: 2463f8cc addiu r3,r3,-0x0734 r3 = Tile Data (18f8cc) 0017a660: 3c048019 lui r4,0x8019 0017a664: 24842dd8 addiu r4,r4,0x2dd8 r4 = Tile Grid Data (192dd8) 0017a668: 90820001 lbu r2,0x0001(r4) r2 = Load Tile Targeted 0017a66c: 00000000 nop 0017a670: 1040000f beq r2,r0,0x0017a6b0 Branch if not targeted 0017a674: 00000000 nop 0017a678: 90620006 lbu r2,0x0006(r3) Load Tile Unselectable 0017a67c: 00000000 nop 0017a680: 30420001 andi r2,r2,0x0001 If Tile is Unselectable 0017a684: 1440000a bne r2,r0,0x0017a6b0 Branch if True 0017a688: 00000000 nop 0017a68c: 90620000 lbu r2,0x0000(r3) Load Tile Geomancy 0017a690: 00000000 nop 0017a694: 3042003f andi r2,r2,0x003f If Tile = Cross Section 0017a698: 10470005 beq r2,r7,0x0017a6b0 Branch if not Cross Section 0017a69c: 00000000 nop 0017a6a0: 90620005 lbu r2,0x0005(r3) Load ? 0017a6a4: 24c60001 addiu r6,r6,0x0001 r6++ 0017a6a8: 0805e9af j 0x0017a6bc 0017a6ac: 34420040 ori r2,r2,0x0040 5th byte = 0x0040 0017a6b0: 90620005 lbu r2,0x0005(r3) Load ? 0017a6b4: 00000000 nop 0017a6b8: 304200bf andi r2,r2,0x00bf 5th byte = 0x00bf 0017a6bc: a0620005 sb r2,0x0005(r3) Save 0x0040 or 0x00bf to 5th byte 0017a6c0: 24630008 addiu r3,r3,0x0008 Next Tile 0017a6c4: 24a50001 addiu r5,r5,0x0001 Loop Counter++ 0017a6c8: 28a20200 slti r2,r5,0x0200 If Loop Counter < 0x0200 0017a6cc: 1440ffe6 bne r2,r0,0x0017a668 Branch Back if True 0017a6d0: 24840005 addiu r4,r4,0x0005 Next Tile 0017a6d4: 03e00008 jr r31 0017a6d8: 00c01021 addu r2,r6,r0 r2 = Number of loops
This is a clone of 0x0017a5bc