WLDCORE Get Ramza's Roster Index

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Revision as of 21:48, 3 March 2025 by Nyzer (talk | contribs) (Nyzer moved page 00091f00 - 00091f70 to WLDCORE Get Ramza's Roster Index: Giving it a title)
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00091f00: 27bdffe0 addiu r29,r29,0xffe0
00091f04: afb00010 sw r16,0x0010(r29)
00091f08: 00008021 addu r16,r0,r0          # r16 = Current roster index, set to 0
00091f0c: afb10014 sw r17,0x0014(r29)
00091f10: 341100ff ori r17,r0,0x00ff
00091f14: afbf0018 sw r31,0x0018(r29)
00091f18: 0c01a78e jal 0x00069e38          # WLDCORE Get Party Data
00091f1c: 02002021 addu r4,r16,r0          # r4 = Current roster index
00091f20: 00401821 addu r3,r2,r0           # r3 = Pointer to unit's World Stats address
00091f24: 90620001 lbu r2,0x0001(r3)       # Load unit's Party ID
00091f28: 00000000 nop
00091f2c: 10510007 beq r2,r17,0x00091f4c   # Branch to check next iteration if roster slot is empty
00091f30: 00000000 nop
00091f34: 90620000 lbu r2,0x0000(r3)       # r2 = Sprite Set
00091f38: 00000000 nop
00091f3c: 10400003 beq r2,r0,0x00091f4c    # Branch to check next iteration if no sprite set
00091f40: 2c420004 sltiu r2,r2,0x0004      # r2 = 0x01 if Sprite Set is 1-3 (one of the Ramzas)
00091f44: 14400005 bne r2,r0,0x00091f5c    # Branch if Ramza
00091f48: 02001021 addu r2,r16,r0          # r2 = Ramza's roster index
00091f4c: 26100001 addiu r16,r16,0x0001    # r16 = Counter ++
00091f50: 2a020010 slti r2,r16,0x0010      # r2 = 0x01 if still within the main 16 roster slots
00091f54: 1440fff0 bne r2,r0,0x00091f18    # Loop back if still units to check
00091f58: 02001021 addu r2,r16,r0          # r2 = current roster index
00091f5c: 8fbf0018 lw r31,0x0018(r29)
00091f60: 8fb10014 lw r17,0x0014(r29)
00091f64: 8fb00010 lw r16,0x0010(r29)
00091f68: 27bd0020 addiu r29,r29,0x0020
00091f6c: 03e00008 jr r31
00091f70: 00000000 nop