WLDCORE.BIN Data Tables

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WLDCORE.BIN Routines
8009ee50: Table for jump locations for each of the different world conditionals' code
 	0x00			80091380
 	0x01	Var=		800913f8
 	0x02	Var>=		800914bc
 	0x03	Var<=		80091518
 	0x04	HasUnit		80091574
 	0x05			800913a4
 	0x06			800913a4
 	0x07			800913a4
 	0x08			800913a4
 	0x09			800913a4
 	0x0A			800913a4
 	0x0B			800913a4
 	0x0C			80091630
 	0x0D			8009164c
 	0x0E	Gil>=		80091668
 	0x0F	Gil<=		800916dc
 	0x10	Date>=		80091750
 	0x11	Date<=		80091874
 	0x12	Casualties>=	800918f0	
 	0x13	Casualties<=	80091964	
 	0x14			80091388
 	0x15			80091388
 	0x16			80091380
 	0x17			800913c0
 	0x18			800913dc
 	0x19	LoadEvent	800919d8	
 	0x1A	Choice		80091a48
 	0x1B			800913a4
 	0x1C	SetVar		80091ae4
 	0x1D	Text		80091b18
 	0x1E	DDEntry		80091b64
 	0x1F	SetVar2		80091bf8
 	0x20	DrawPath	80091c68	
 	0x21	ErasePath	80091cd8	
 	0x22	DrawLocation	80091d48	
 	0x23	EraseLocation	80091d88	
 	0x24	FocusLocation	80091dc8	
 	0x25	MCBrave>=	80091e84	
 	0x26	MCBrave<=	80091f74	
 	0x27	MCFaith>=	80091ff0	
 	0x28	MCFaith<=	8009206c