Load Ability From Skillset
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Load Ability From Skillset 0005a568: 288200b0 slti r2,r4,0x00b0 0005a56c: 10400017 beq r2,r0,0x0005a5cc Branch if using a monster skillset 0005a570: 28a20016 slti r2,r5,0x0016 0005a574: 1040002d beq r2,r0,0x0005a62c Branch if Counter >= 0x16 0005a578: 00a03021 addu r6,r5,r0 r6 = Counter 0005a57c: 3c038006 lui r3,0x8006 0005a580: 24634a94 addiu r3,r3,0x4a94 0005a584: 00041040 sll r2,r4,0x01 ID * 2 0005a588: 00441021 addu r2,r2,r4 ID * 3 0005a58c: 000210c0 sll r2,r2,0x03 ID * 24 0005a590: 00441021 addu r2,r2,r4 ID * 25 0005a594: 04a10002 bgez r5,0x0005a5a0 Branch if Counter >= 0 0005a598: 00432021 addu r4,r2,r3 r4 = Pointer to Skillsets 0005a59c: 24a60007 addiu r6,r5,0x0007 r6 = Counter + 7 0005a5a0: 000618c3 sra r3,r6,0x03 Counter / 8 (byte to load) 0005a5a4: 00831021 addu r2,r4,r3 0005a5a8: 000318c0 sll r3,r3,0x03 Counter / 8 * 8 0005a5ac: 00a31823 subu r3,r5,r3 r3 = Counter - Counter / 8 * 8 0005a5b0: 90420000 lbu r2,0x0000(r2) Load Ability Flag s 0005a5b4: 24630001 addiu r3,r3,0x0001 C Mod = (Counter - Counter / 8 * 8) + 1 0005a5b8: 00621004 sllv r2,r2,r3 Ability Flags * 2^(C Mod) 0005a5bc: 00851821 addu r3,r4,r5 r3 = Ability ID Pointer 0005a5c0: 90630003 lbu r3,0x0003(r3) Load Ability ID 0005a5c4: 08016989 j 0x0005a624 0005a5c8: 30420100 andi r2,r2,0x0100 r2 = Ability ID +0x100 flag 0005a5cc: 288200e0 slti r2,r4,0x00e0 0005a5d0: 10400016 beq r2,r0,0x0005a62c Branch if not a monster skillset 0005a5d4: 28a20004 slti r2,r5,0x0004 0005a5d8: 10400014 beq r2,r0,0x0005a62c Branch if Counter >= 4 0005a5dc: 00a03021 addu r6,r5,r0 r6 = Counter 0005a5e0: 3c038006 lui r3,0x8006 0005a5e4: 24635854 addiu r3,r3,0x5854 (start back some instead of subtracting) 0005a5e8: 00041080 sll r2,r4,0x02 Skillset * 4 0005a5ec: 00441021 addu r2,r2,r4 Skillset * 5 0005a5f0: 04a10002 bgez r5,0x0005a5fc Branch if Counter >= 0 0005a5f4: 00432021 addu r4,r2,r3 0005a5f8: 24a60007 addiu r6,r5,0x0007 0005a5fc: 000618c3 sra r3,r6,0x03 Counter / 8 0005a600: 00831021 addu r2,r4,r3 0005a604: 000318c0 sll r3,r3,0x03 Counter / 8 * 8 0005a608: 00a31823 subu r3,r5,r3 Counter - Counter / 8 * 8 0005a60c: 90420000 lbu r2,0x0000(r2) Load Ability Flags 0005a610: 24630001 addiu r3,r3,0x0001 C Mod = (Counter - Counter / 8 * 8) + 1 0005a614: 00621004 sllv r2,r2,r3 Ability Flags * 2^(C Mod) 0005a618: 00851821 addu r3,r4,r5 0005a61c: 90630001 lbu r3,0x0001(r3) Load Ability ID 0005a620: 30420100 andi r2,r2,0x0100 r2 = Ability ID's 0x100 Flag 0005a624: 0801698c j 0x0005a630 0005a628: 00621025 or r2,r3,r2 r2 = Full Ability ID (Base ID + 0x100 flag) 0005a62c: 00001021 addu r2,r0,r0 r2 = 0 (Attack) 0005a630: 03e00008 jr r31 0005a634: 00000000 nop