Pages that link to "Template:F/sec"
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The following pages link to Template:F/sec:
View (previous 50 | next 50) (20 | 50 | 100 | 250 | 500)- Load Ability From Skillset (transclusion) (← links)
- AI Ability Data Setting (transclusion) (← links)
- Usable Ability Setting/ENTD AI Calculations (transclusion) (← links)
- Set AI Flags/Usable Abilities (transclusion) (← links)
- Usable Ability Setting (transclusion) (← links)
- Attack Preparation (transclusion) (← links)
- Main AI action setup (transclusion) (← links)
- Calculate Physical Target (transclusion) (← links)
- Set AI ability considerations for all units and self (transclusion) (← links)
- Main Skillset/ability loading (transclusion) (← links)
- Death sentence, crystalization, treasurization, etc (transclusion) (← links)
- Set Post Effect Messages data (transclusion) (← links)
- Set item/throw stone ability display stuff (transclusion) (← links)
- Store target coordinates, attack display types (transclusion) (← links)
- Set some target coordinates/attacker animation, others (transclusion) (← links)
- Set damage display type based on ability (transclusion) (← links)
- Store movement stuff into scratch pad (transclusion) (← links)
- Movement routine (transclusion) (← links)
- Map movement decision/data setting (transclusion) (← links)
- AI Post Action Movement Decision Routine (0019693c) (transclusion) (← links)
- Compare Set Highest Unit Target Priority (00196fc4) (transclusion) (← links)
- Randomly Transfer Data (transclusion) (← links)
- Chose Move from Move List (transclusion) (← links)
- AI Check Options - Stop/Don't Act/Sleep/Chicken/Charm (transclusion) (← links)
- Calculate Clockticks Until Unit Acts (transclusion) (← links)
- AI ability processing (transclusion) (← links)
- Ability animation (transclusion) (← links)
- Set Tile Flags for Pathfinding (transclusion) (← links)
- Set Reachable Tile Flag (transclusion) (← links)
- Set Origin Height Data (transclusion) (← links)
- 00175fa4 - 00176160 (transclusion) (← links)
- Check Horizontal Jump option (transclusion) (← links)
- AI Initial Targeting Selection (transclusion) (← links)
- Non-Specific AI AutoBattle (Enemies) (transclusion) (← links)
- Auto Battle Handling (transclusion) (← links)
- AI Target Priority Super Routine (001999c8) (transclusion) (← links)
- Get number of clockticks till able to revive dead unit (transclusion) (← links)
- Find Highest Target Priority in Ability Range (0019bf2c) (transclusion) (← links)
- Check if Linear Ability hits anything (0019c8ec) (transclusion) (← links)
- AI Target Unit for Direct vs Arc Attack (0019cd9c) (transclusion) (← links)
- AI Ability Use Decisions (transclusion) (← links)
- Check if Unit will get his Turn without Status (transclusion) (← links)
- Status/CT based decision (transclusion) (← links)
- Set Target Tiles (transclusion) (← links)
- AI movement/panel data setting (transclusion) (← links)
- Set or Remove Charging (00195f8c) (transclusion) (← links)
- Some targetability setting (transclusion) (← links)
- Set AI flags for target consideration (transclusion) (← links)
- Find which units are active (transclusion) (← links)
- Evaluate Linear Ability Behaviors (transclusion) (← links)