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- 15:15, 11 June 2016 diff hist +191 Set Secondary Effect Struct
- 15:12, 11 June 2016 diff hist +222 Setup Secondary effect initialise table
- 15:07, 11 June 2016 diff hist +880 N Transfer Unit Coordinates to AI Created page with " 0019f2a4: 000410c0 sll r2,r4,0x03 ID * 8 0019f2a8: 00441023 subu r2,r2,r4 ID * 7 0019f2ac: 00021180 sll r2,r2,0x06 ID * 448 0019f2b0: 3c018019 lui r1,0x8019 0019f2b4: ..."
- 15:04, 11 June 2016 diff hist +6,143 N Transfer AI Data to Unit Data Created page with " 0019e378: 27bdffd0 addiu r29,r29,0xffd0 0019e37c: afb50024 sw r21,0x0024(r29) 0019e380: 0080a821 addu r21,r4,r0 r21 = Preset Value 0019e384: afb60028 sw r22,0x0028(r29) ..."
- 14:59, 11 June 2016 diff hist +7,073 N Transfer Unit Data to AI Data Created page with " 0019e160: 27bdffc8 addiu r29,r29,0xffc8 0019e164: afb60028 sw r22,0x0028(r29) 0019e168: 0080b021 addu r22,r4,r0 r22 = Preset Value 0019e16c: afb7002c sw r23,0x002c(r29) ..."
- 14:54, 11 June 2016 diff hist +2,211 N Calculate Height Difference Between Units Created page with " 0019b6b0: 90a20048 lbu r2,0x0048(r5) Load Target's Y 0019b6b4: 3c06801a lui r6,0x801a 0019b6b8: 90c601fe lbu r6,0x01fe(r6) Load Map Max X 0019b6bc: 00000000 nop 0019b6..."
- 14:52, 11 June 2016 diff hist 0 BATTLE.BIN Routines
- 14:51, 11 June 2016 diff hist +2,143 N 0019ad74 - 0019ae2c Created page with "Determine if Height Difference < 3 0019ad74: 90a30000 lbu r3,0x0000(r5) Load X 0019ad78: 3c06801a lui r6,0x801a 0019ad7c: 90c601fe lbu r6,0x01fe(r6) Load Map Max X 0019..." current
- 14:44, 11 June 2016 diff hist -1,527 Calculate Clockticks Until Unit Acts
- 14:42, 11 June 2016 diff hist +318 AI Target Priority Super Routine (001999c8)
- 14:33, 11 June 2016 diff hist -435 AI Check Options - Stop/Don't Act/Sleep/Chicken/Charm
- 14:27, 11 June 2016 diff hist +696 N Calculate Distance Between Units Created page with " 0019936c: 90860047 lbu r6,0x0047(r4) Load Acting Unit's X 00199370: 90a30047 lbu r3,0x0047(r5) Load Target Unit's X 00199374: 90840048 lbu r4,0x0048(r4) Load Acting Unit..."
- 14:25, 11 June 2016 diff hist +1,495 N Find Direction of Target Created page with " 001978e4: 80830002 lb r3,0x0002(r4) Load Target's Y 001978e8: 80860000 lb r6,0x0000(r4) Load Target's X 001978ec: 80a40000 lb r4,0x0000(r5) Load Attacker's X 001978f0:..." current
- 14:24, 11 June 2016 diff hist +2,431 N Check if Unit can be Targeted (Cryst/Trea/Mount/Trans) Created page with " 00196ce8: 3c06801a lui r6,0x801a 00196cec: 24c6f3c4 addiu r6,r6,0xf3c4 r6 = AI Data Pointer 00196cf0: 000410c0 sll r2,r4,0x03 Unit ID * 8 00196cf4: 00441023 subu r2,r2,..."
- 14:20, 11 June 2016 diff hist +126 Find Text ID's Location current
- 14:18, 11 June 2016 diff hist +2,313 System function setup routine
- 14:17, 11 June 2016 diff hist +13 Get Item Data Pointer
- 13:59, 11 June 2016 diff hist +329 0013b590 - 0013b640
- 13:53, 11 June 2016 diff hist +2,508 N Get Item Graphic Data Created page with "<font face='Courier New'> 00136b10: 27bdffe8 addiu r29,r29,0xffe8 00136b14: afb00010 sw r16,0x0010(r29) 00136b18: 00808021 addu r16,r4,r0 r16 = r4 00136b1c: afbf0014 sw ..." current
- 13:48, 11 June 2016 diff hist +89 Prep for Loading Text current
- 13:46, 11 June 2016 diff hist +160 001add54 - 001ade78
- 13:43, 11 June 2016 diff hist +232 Get Current Effect Target ID
- 04:35, 9 June 2016 diff hist 0 Transparent removal routine
- 04:24, 9 June 2016 diff hist +71 In between turn control routine
- 03:35, 9 June 2016 diff hist +293 Pre Formula Setup (FDC)
- 06:24, 8 June 2016 diff hist +321 00073638 - 000736d0
- 06:20, 8 June 2016 diff hist +3 Award EXP and JP for actions →Return Locations
- 03:22, 4 June 2016 diff hist +11 54 HealMP (MA*Y)
- 02:45, 4 June 2016 diff hist -6 12 Set Quick Hit F(MA+X)%
- 01:32, 4 June 2016 diff hist +6 02 Dmg (Weapon)
- 01:06, 4 June 2016 diff hist +138 MA + X
- 03:53, 1 June 2016 diff hist +797 Elemental ability loading
- 04:36, 31 May 2016 diff hist +13 Map Location Calculation
- 03:42, 31 May 2016 diff hist +57 Elemental ability loading
- 21:02, 30 May 2016 diff hist +66 Skillset Loading
- 20:58, 30 May 2016 diff hist +406 Skillset Loading
- 04:02, 27 May 2016 diff hist +38 Critical Hit Calculation
- 03:11, 27 May 2016 diff hist +243 BATTLE.BIN Routines
- 02:16, 19 May 2016 diff hist +78 001bf254 - 001bf2a8 current
- 02:12, 19 May 2016 diff hist +37 001bf1f4 - 001bf224 current
- 02:10, 19 May 2016 diff hist +128 001bf01c - 001bf1f0 current
- 00:22, 19 May 2016 diff hist +4 Minimum SP Capping/War Trophy Nulling/Status Initialization
- 00:21, 19 May 2016 diff hist +9 Initialize party members Job data, Sp cap, Status initialization current
- 00:18, 19 May 2016 diff hist +4 Award EXP and JP for actions
- 04:04, 18 May 2016 diff hist +93 Move-HP Up, Move-MP Up, Gained Exp Up
- 03:55, 18 May 2016 diff hist +13 Move-HP Up, Move-MP Up, Gained Exp Up
- 03:32, 18 May 2016 diff hist +64 Load ability data for skillset
- 02:51, 18 May 2016 diff hist +121 Map calculations for attack
- 02:46, 18 May 2016 diff hist +81 Prep Current Action Data
- 02:19, 17 May 2016 diff hist -80 Set panels affected by ability?