Move log
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Below is a list of all page moves.
(newest | oldest) View (newer 50 | older 50) (20 | 50 | 100 | 250 | 500)- 20:05, 1 June 2023 Orkney talk contribs moved page 00175288 - 001754cc to Set Reachable Tile Flag
- 19:53, 1 June 2023 Orkney talk contribs moved page 0017567c - 00175954 to Set Origin Height Data
- 19:40, 30 May 2023 Orkney talk contribs moved page 001764d8 - 001766b0 to Spread Horizontal Jump
- 19:06, 30 May 2023 Orkney talk contribs moved page 0017622c - 001764d4 to Check Horizontal Jump option
- 20:26, 29 May 2023 Orkney talk contribs moved page 00175ea0 - 00175fa0 to Check and Spread Movement One Tile Around
- 19:32, 29 May 2023 Orkney talk contribs moved page 00175540 - 00175564 to Spread Move to South Preset
- 19:27, 29 May 2023 Orkney talk contribs moved page 0017551c - 0017553c to Spread Move to West Preset
- 19:24, 29 May 2023 Orkney talk contribs moved page 001754f4 - 00175518 to Spread Move to North Preset
- 19:18, 29 May 2023 Orkney talk contribs moved page 001754d0 - 001754f0 to Spread Move to East Preset
- 12:25, 27 May 2023 Orkney talk contribs moved page 00176164 - 00176228 to Calculate Tile Ceiling
- 07:02, 27 May 2023 Talcall talk contribs moved page 001b0c88 - 001b0cec to Initialise Animation for TRAP
- 06:06, 27 May 2023 Talcall talk contribs moved page 001b1aec - 001b1c00 to Golem Secondary Effect
- 05:48, 27 May 2023 Talcall talk contribs moved page 001ae1a8 - 001ae2c4 to Apply landing particle anim.
- 05:35, 27 May 2023 Talcall talk contribs moved page 001ae2c8 - 001ae33c to End secondary effect on current unit
- 13:10, 25 May 2023 Orkney talk contribs moved page 00175618 - 00175678 to Check Spreading Tile Coordinates
- 12:56, 25 May 2023 Orkney talk contribs moved page 001755e8 - 00175614 to Set spreading Tile X and Y coordinates
- 08:50, 21 May 2023 Orkney talk contribs moved page 00174df8 - 00174e80 to Disable Tile Flag 0x10 For Dead and Jumping Units
- 08:33, 20 May 2023 Orkney talk contribs moved page 001755a8 - 001755e4 to Transfer Tiles Height Halves and Slope in Scratch Pad
- 19:36, 5 May 2023 Orkney talk contribs moved page Check if Regen/Charm/DM/Reraise/DA Can be Inflicted to AI Check Options - Stop/Don't Act/Sleep/Chicken/Charm (Adequate statuses)
- 12:35, 3 April 2023 Talcall talk contribs moved page 00088904 - 00088ee8 to Load lucavi SHP & SEQ data to RAM
- 12:34, 3 April 2023 Talcall talk contribs moved page 00088130 - 00088804 to Load unit SHP & SEQ data to RAM
- 12:19, 3 April 2023 Talcall talk contribs moved page 00088808 - 0008883c to Perform Animate All Units 3 times
- 11:45, 3 April 2023 Talcall talk contribs moved page Move OTHER.SPR Palette data from Scratchpad to RAM to Copy OTHER.SPR Palette data to RAM (lolwoops)
- 06:22, 3 April 2023 Talcall talk contribs moved page 000871f4 - 000872e8 to Copy SEQ data into RAM
- 05:48, 3 March 2023 Talcall talk contribs moved page 000879b8 - 00087a24 to Move OTHER.SPR Palette data from Scratchpad to RAM
- 04:04, 2 March 2023 Talcall talk contribs moved page 0007d5d0 - 0007db18 to Calculate shadow VRAM palette
- 00:57, 2 March 2023 Talcall talk contribs moved page Set Ability Targeting? to Set Jump Ability Targeting
- 02:33, 15 February 2023 RetroTypes talk contribs moved page Gained JP Up Section to Award EXP and JP for actions (Renaming to describe all the functionality of the routine)
- 00:29, 21 January 2023 Talcall talk contribs moved page WORLD.BIN to WORLD.BIN Routines
- 00:28, 21 January 2023 Talcall talk contribs moved page OPEN.BIN to OPEN.BIN Routines
- 00:26, 21 January 2023 Talcall talk contribs moved page BATTLE.BIN to BATTLE.BIN Routines
- 00:25, 21 January 2023 Talcall talk contribs moved page WLDCORE.BIN to WLDCORE.BIN Routines (Consolidation.)
- 04:34, 20 January 2023 Talcall talk contribs moved page SCUS 942.21 to SCUS 942.21 Routines (Consolidation.)
- 03:11, 4 December 2022 Talcall talk contribs moved page 00124428 - 00124578 to Finalise Unit's Equips from Formation
- 03:11, 4 December 2022 Talcall talk contribs moved page 00136eb0 - 00137028 to Finalise Unit's equips from Fitting Room
- 02:43, 4 December 2022 Talcall talk contribs moved page 001208b8 - 001208f4 to Change Item Quantity on Equip
- 02:36, 4 December 2022 Talcall talk contribs moved page 0012457c - 00124610 to Can Unit equip Item ID (ohmy GOD what was that bitflag check routine jesus)
- 01:56, 4 December 2022 Talcall talk contribs moved page 00124614 - 001247e4 to WORLD: 2 H/S Check on Equip
- 06:13, 29 November 2022 Talcall talk contribs moved page Effect Related (0x1b47e0) to Process Secondary Effect Data
- 06:12, 29 November 2022 Talcall talk contribs moved page ? 0x44a60 to Find Address for Polygons by Depth
- 05:36, 29 November 2022 Talcall talk contribs moved page Effect Related (0x1add54) to Initialise Secondary Effect
- 04:09, 29 November 2022 Talcall talk contribs moved page Effect Related (0x1ad828) to Shift Current Effect Target ID (Routine shifts current effect target ID to previous effect target, in preperation to animate previous effect target, whilst still animating current target.)
- 13:05, 26 November 2022 Talcall talk contribs moved page 0007a9b0 - 0007aa30 to Load Nibble of Compressed Graphic Data
- 11:53, 26 November 2022 Talcall talk contribs moved page 0007aa34 - 0007abcc to Store graphical data to VRAM?
- 05:23, 16 November 2022 Talcall talk contribs moved page Big... Contains Hamedo check to Pre-Attack Phase (Only checks Hamedo)
- 05:20, 16 November 2022 Talcall talk contribs moved page Main Reaction Routine - performs ability effects to Attack Finalisation & Reaction Flagging
- 05:19, 16 November 2022 Talcall talk contribs moved page Main reaction routine? to Calculate Reaction Targetting & Usage
- 06:15, 15 November 2022 Talcall talk contribs moved page 00085c0c - 000865a0 to Update & Animate Unit/WEP/EFF
- 05:14, 15 November 2022 Talcall talk contribs moved page 00085ba0 - 00085c08 to Mark Unit's VRAM Slot as Unoccupied (hot diggity.)
- 06:31, 10 November 2022 Talcall talk contribs moved page CYOKO More Damaged? to CYOKO Tackle