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- 05:42, 9 October 2024 diff hist +1,212 Deployment Screen
- 05:23, 9 October 2024 diff hist +278 ATTACK.OUT Data Tables
- 05:16, 9 October 2024 diff hist +270 ATTACK.OUT Data Tables
- 05:08, 9 October 2024 diff hist +1,581 N ATTACK.OUT Data Tables Got started on this stuff.
- 04:06, 9 October 2024 diff hist +364 Deployment Screen
- 04:02, 9 October 2024 diff hist -2 ATTACK.OUT Routines
- 04:01, 9 October 2024 diff hist +61,475 N Deployment Screen This seems to be the code for handling the deployment screen, as I've found two checks of Var 0x1FF here. One that auto-deploys Ramza, and one that prevents his removal.
- 21:39, 6 October 2024 diff hist +128 m Set Enemy Level Data current
- 21:36, 6 October 2024 diff hist +27 m BATTLE.BIN Routines
- 21:34, 6 October 2024 diff hist +6 m Check if unit present and ENTD level setting
- 21:34, 6 October 2024 diff hist -7 m Load ENTD Units current
- 21:34, 6 October 2024 diff hist +21 m Big ENTD unit loading routine current
- 21:33, 6 October 2024 diff hist +1,298 N Set Enemy Level Data Created page with "Used to store the Highest Enemy Level and Sum of Enemy Levels for calculating things like the end of battle Bonus Money. Parameters: r4 = Unit's Battle Stats pointer 0018..."
- 21:20, 6 October 2024 diff hist -39 Party level XX modification current
- 21:16, 6 October 2024 diff hist +199 Party level XX modification
- 21:14, 6 October 2024 diff hist -1 m Load ENTD Units
- 06:00, 6 October 2024 diff hist -111 Staging Data →Current Ability CT: 0x8019FD11-0x8019FD25
- 05:59, 6 October 2024 diff hist +280 Staging Data →Status CT Data: 0x8019FBC1-0x8019FD10
- 05:56, 6 October 2024 diff hist -120 Staging Data →Unknown: 0x8019FD26-0x8019FD3A
- 05:55, 6 October 2024 diff hist -217 Staging Data →Unknown: 0x8019FBC1-0x8019FD10
- 05:01, 6 October 2024 diff hist +111 Staging Data →Current Ability CT: 0x8019FD11-0x8019FD25
- 05:01, 6 October 2024 diff hist -24 Staging Data →Unknown: 0x8019FD11-0x8019FD25
- 04:01, 2 October 2024 diff hist -1 BATTLE.BIN Routines
- 04:01, 2 October 2024 diff hist -1 Bow Arrow Secondary Effect current
- 04:01, 2 October 2024 diff hist -2 Linear Projectile secondary effect current
- 04:00, 2 October 2024 diff hist +168 Call Bow Hardcoding routine current
- 03:58, 2 October 2024 diff hist -1 Call Bow Hardcoding routine Copy Redirected page to Call Bow Hardcoding routine - Possible Copy current Tag: New redirect
- 03:57, 2 October 2024 diff hist +58 N Call Bow Hardcoding routine Copy Created page with "# redirect Call_Bow_Hardcoding_routine_-_Possible_Copy"
- 03:50, 2 October 2024 diff hist 0 m Call Bow Hardcoding routine - Possible Copy Nyzer moved page Call Bow Hardcoding routine Copy? to Call Bow Hardcoding routine - Possible Copy: Fucking question marks current
- 03:50, 2 October 2024 diff hist +57 N Call Bow Hardcoding routine Copy? Nyzer moved page Call Bow Hardcoding routine Copy? to Call Bow Hardcoding routine - Possible Copy: Fucking question marks current Tag: New redirect
- 04:12, 1 October 2024 diff hist +127 m Big ENTD unit loading routine changed a note from saying it saved 0xFF to the Battle Stats Unit ID to clarify that it's not specifically doing that
- 03:13, 1 October 2024 diff hist -1 BATTLE.BIN Routines
- 03:12, 1 October 2024 diff hist 0 m Party level XX modification Nyzer moved page Party level XX modification? to Party level XX modification: Fucking question marks
- 03:12, 1 October 2024 diff hist +41 N Party level XX modification? Nyzer moved page Party level XX modification? to Party level XX modification: Fucking question marks current Tag: New redirect
- 02:07, 23 September 2024 diff hist +85 m SCUS 942.21 Data Tables
- 01:12, 23 September 2024 diff hist -78 m 001c80d0 - 001c8594
- 00:50, 23 September 2024 diff hist +787 m 001c80d0 - 001c8594 some mild documentation, not immediately seeing any sort of special portrait loading routine or whatever which is what I was after
- 00:27, 23 September 2024 diff hist -3,697 ATTACK.OUT Routines Copied over to the "ATTACK.OUT ROUTINES" page. Tag: New redirect
- 00:26, 23 September 2024 diff hist +2,082 ATTACK.OUT ROUTINES Added all the routines listed in "ATTACK.OUT Routines" (not all caps lock)
- 23:50, 22 September 2024 diff hist +58 m SCUS 942.21 Data Tables Noted the Special Portrait Unit ID storage location
- 23:47, 22 September 2024 diff hist +152 m Construct Polygon for unit battle portrait Notes about checking unit ID and Special Portrait Unit ID
- 23:46, 22 September 2024 diff hist +43 m BATTLE.BIN Routines Added a crappy title to 00136bd0
- 23:45, 22 September 2024 diff hist 0 m Construct Polygon for unit battle portrait Nyzer moved page 00136bd0 - 00136d30 to Something to do with special portraits: Giving it a name, even if a really crappy one
- 23:45, 22 September 2024 diff hist +52 N 00136bd0 - 00136d30 Nyzer moved page 00136bd0 - 00136d30 to Something to do with special portraits: Giving it a name, even if a really crappy one current Tag: New redirect
- 03:31, 14 September 2024 diff hist -3 Load ability data for skillset →Return location current
- 03:31, 14 September 2024 diff hist -5 m BATTLE.BIN Routines Removed some question marks from some titles after having moved their pages
- 03:29, 14 September 2024 diff hist 0 m Store ability/skillset data, set AI settings for ability Nyzer moved page Store ability/skillset data, set AI settings for ability? to Store ability/skillset data, set AI settings for ability: Fucking question marks
- 03:29, 14 September 2024 diff hist +70 N Store ability/skillset data, set AI settings for ability? Nyzer moved page Store ability/skillset data, set AI settings for ability? to Store ability/skillset data, set AI settings for ability: Fucking question marks current Tag: New redirect
- 03:21, 14 September 2024 diff hist 0 m Skillset Loading Nyzer moved page Skillset Loading? to Skillset Loading: Fucking question marks current
- 03:21, 14 September 2024 diff hist +30 N Skillset Loading? Nyzer moved page Skillset Loading? to Skillset Loading: Fucking question marks current Tag: New redirect