Double redirects

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This page lists pages that redirect to other redirect pages. Each row contains links to the first and second redirect, as well as the target of the second redirect, which is usually the "real" target page to which the first redirect should point. Crossed out entries have been solved.

Showing below up to 46 results in range #51 to #96.

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  1. 000190d4 - 00019158 →‎ Finish data transfer to SPU →‎ Spu Write
  2. 000409c4 - 000409fc →‎ Get BATTLE.BIN (deprecated) →‎ Get BATTLE.BIN
  3. 0007a218 - 0007a258 →‎ Get Casting units Misc Data →‎ Get Caster's Misc Data
  4. Get Unit Battle Data Matching Misc Unit ID →‎ Get Misc ID from Battle Data that Matches Misc Data Pointer →‎ Get Unique Sprite ID that matches Misc ID
  5. 00045900 - 00045938 →‎ Get OPEN.BIN to RAM →‎ Get OPEN.BIN to RAM 2
  6. 0008ce78 - 0008cecc →‎ Get Unit Battle Data Matching Misc Unit ID →‎ Get Misc ID from Battle Data that Matches Misc Data Pointer
  7. 00044990 - 000449c8 →‎ Get Zodiac.BIN as TIM →‎ Get BIN as TIM
  8. 0001d56c - 0001d59c →‎ Get vector from GTE →‎ Get vector*matrix from GTE
  9. 000186c4 - 000186e0 →‎ Hard reset SPU & Voices →‎ SsUtReverbOff
  10. JOBSTTS.OUT 001e4e98 - 001e4eb0 →‎ JOBSTTS.OUT Store Unit's unlocked jobs →‎ JOBSTTS.OUT Store Unit's unlocked jobs/abilities
  11. 00045268 - 000452e8 →‎ Load Data From Disc (0x45268) →‎ Open WORLD file
  12. 0008526c - 00085a14 →‎ Load WEP graphic from WEP1 Sheet →‎ Load WEP/EFF graphics from WEP1/EFF Sheet
  13. BATTLE.BINMain ability loading routine →‎ Main ability loading routine? →‎ Main Ability Loading Routine
  14. Counter Magic targeting →‎ Main reaction routine →‎ Calculate Reaction Targetting & Usage
  15. 0008a35c - 0008a4a8 →‎ Mounting distort anim 2 →‎ Jump animation Start
  16. 000879b8 - 00087a24 →‎ Move OTHER.SPR Palette data from Scratchpad to RAM →‎ Copy OTHER.SPR Palette data to RAM
  17. OPEN.BIN 00073550 - 000735e8 →‎ OPEN.BIN Define Quant Tables; Update MDEC Settings →‎ OPEN.BIN DecDCTPutEnv
  18. OPEN.BIN 0007371c - 00073814 →‎ OPEN.BIN Initialise MDEC settings →‎ OPEN.BIN MDEC reset
  19. OPEN.BIN 00073818 - 000738a8 →‎ OPEN.BIN MDEC: Draw Video Frame Blocks →‎ OPEN.BIN Parse Instruction to MDEC
  20. OPEN.BIN MDEC: Draw Video Frame Blocks →‎ OPEN.BIN Parse Instruction to MDEC →‎ OPEN.BIN MDEC in
  21. 0012d778 - 0012d7b0 →‎ Open Town Background Images →‎ Open Town Shops Background Image
  22. 00023f70 - 00023fd0 →‎ P34 SetDrawMove →‎ SetDrawLoad
  23. ?Nullify steal item? →‎ Possibly nullify steal item →‎ Remove Knockback Flag
  24. Some status hardcoding →‎ Post Ability Hardcoding? →‎ Post Ability Hardcoding
  25. 0019795c - 00197b28 →‎ Range Calculation? →‎ Range Calculation
  26. Reflect Reaction? →‎ Reflect Reaction →‎ Reflect "Reaction"
  27. 0011e0b4 - 0011e4b0 →‎ Remove Ability menu →‎ Remove Ability Menu
  28. Remove ???? targets →‎ Remove question mark targets →‎ Remove targets for unclear reasons
  29. Rotate Map (Counterclockwise?) →‎ Rotate Map (L1) →‎ Rotate Map (Counterclockwise)
  30. 00181f38 - 00182064 →‎ Routine that checks math skill IDS? →‎ Math skill Ability ID Check
  31. SCUS.942.21 →‎ SCUS 942.21 →‎ SCUS 942.21 Routines
  32. 00024960 - 000249c0 →‎ SYS LoadImage2 →‎ SYS StoreImage
  33. Convert LBA to CdILOC Format →‎ S 002 CDintToPos →‎ S 002 CDIntToPos
  34. 0001bb98 - 0001bc24 →‎ Secondary sin call function →‎ Sin Call Function
  35. Set Ability Targeting? →‎ Set Ability Targeting →‎ Set Jump Ability Targeting
  36. 0001bc28 - 0001bcc4 →‎ Sin call function →‎ Cos call function
  37. Finalise Rush movement →‎ Something height related? →‎ Something height related
  38. 00136bd0 - 00136d30 →‎ Something to do with special portraits →‎ Construct Polygon for unit battle portrait
  39. 00040a00 - 00040b84 →‎ Start at chapter 4 (Deprecated) →‎ Initialise FFT Game state
  40. 0018ee68 - 0018ee9c →‎ Store 8019837c if not reacting? →‎ Store 8019837c if not reacting
  41. 000158f8 - 000159d8 →‎ Tacet →‎ End Bar
  42. Target spritesheet calculations? →‎ Target spritesheet calculations →‎ Determine attack animation from used Weapon Type
  43. 0001d650 - 0001d8e0 →‎ Three Angle Sine and Cosine Maths →‎ Set Rotation matrix elements
  44. 00018518 - 00018650 →‎ Transfer Data to SPU →‎ SPU data transfer controller
  45. Transfer Target ID? Through Mount Data →‎ Transfer Target ID Through Mount Data →‎ Copy Byte Data (20 Bytes)
  46. 00074cd0 - 000757b4 →‎ Units to Send display? →‎ Units to Send display

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