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Showing below up to 50 results in range #51 to #100.

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  1. Set some data for current attack‏‎ (15 revisions)
  2. Mod Serials‏‎ (15 revisions)
  3. Award EXP and JP for actions‏‎ (15 revisions)
  4. Main Ability Loading Routine‏‎ (15 revisions)
  5. Trap & Unit graphic information loading‏‎ (14 revisions)
  6. Set panels affected by ability‏‎ (14 revisions)
  7. 000f3718 - 000f4ac8‏‎ (14 revisions)
  8. Animate Unit Distorts‏‎ (14 revisions)
  9. Hacked RAM‏‎ (14 revisions)
  10. Conditional Status Proc Roll (19%) Inner Routine‏‎ (14 revisions)
  11. Equipment Evasion Setting (Physical)‏‎ (14 revisions)
  12. Game Flow Control routine‏‎ (13 revisions)
  13. Weapon Guard Usability‏‎ (13 revisions)
  14. Update & Animate Unit/WEP/EFF‏‎ (13 revisions)
  15. 01 Dmg (Weapon)‏‎ (13 revisions)
  16. AI Ability Data Setting‏‎ (13 revisions)
  17. Process Secondary Effect Data‏‎ (13 revisions)
  18. Apply status (to action)‏‎ (13 revisions)
  19. Attack Preparation‏‎ (12 revisions)
  20. Perform reaction abilities‏‎ (12 revisions)
  21. 4B Heal (Rdm(1..9)) 100% Status‏‎ (12 revisions)
  22. Base XA Calculation‏‎ (12 revisions)
  23. 001363dc - 00136b0c‏‎ (12 revisions)
  24. Initialise FFT Game state‏‎ (12 revisions)
  25. Spreadsheet Hacks‏‎ (12 revisions)
  26. Apply Elemental‏‎ (12 revisions)
  27. Reactions‏‎ (12 revisions)
  28. E004 001c2500 - 001c39f4‏‎ (12 revisions)
  29. Sunken State, Caution, Dragon Spirit, counters, absorbs usability‏‎ (12 revisions)
  30. Usable Ability Setting‏‎ (12 revisions)
  31. Set move/act based on skillset‏‎ (12 revisions)
  32. Main AI action setup‏‎ (12 revisions)
  33. Usable Ability Setting/ENTD AI Calculations‏‎ (12 revisions)
  34. JOBSTTS.OUT Routines‏‎ (11 revisions)
  35. Construct Polygon Data For Effects‏‎ (11 revisions)
  36. Get unit misc data that matches r4 ID‏‎ (11 revisions)
  37. 0D Heal (Y)% Hit F(MA+X)%‏‎ (11 revisions)
  38. Player Skill Set‏‎ (11 revisions)
  39. Complex Height Data from unit misc data and coordinates‏‎ (11 revisions)
  40. Load ability data for skillset‏‎ (11 revisions)
  41. Get Variable's Word Pointer from Variable's ID‏‎ (11 revisions)
  42. Status infliction/removal‏‎ (11 revisions)
  43. Dragon Check‏‎ (11 revisions)
  44. Apply status (to action) - (Preserve hit status, evade type, hit %)‏‎ (11 revisions)
  45. Check if Linear Ability hits anything (0019c8ec)‏‎ (11 revisions)
  46. Open Permanent sound files‏‎ (10 revisions)
  47. 0A Hit F(MA+X)%‏‎ (10 revisions)
  48. Construct Polygon Data for Units‏‎ (10 revisions)
  49. Determine attack animation from used Weapon Type‏‎ (10 revisions)
  50. Instruments‏‎ (10 revisions)

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