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Showing below up to 50 results in range #51 to #100.
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- Set some data for current attack (15 revisions)
- Mod Serials (15 revisions)
- Award EXP and JP for actions (15 revisions)
- Main Ability Loading Routine (15 revisions)
- Trap & Unit graphic information loading (14 revisions)
- Set panels affected by ability (14 revisions)
- 000f3718 - 000f4ac8 (14 revisions)
- Animate Unit Distorts (14 revisions)
- Hacked RAM (14 revisions)
- Conditional Status Proc Roll (19%) Inner Routine (14 revisions)
- Equipment Evasion Setting (Physical) (14 revisions)
- Game Flow Control routine (13 revisions)
- Weapon Guard Usability (13 revisions)
- Update & Animate Unit/WEP/EFF (13 revisions)
- 01 Dmg (Weapon) (13 revisions)
- AI Ability Data Setting (13 revisions)
- Process Secondary Effect Data (13 revisions)
- Apply status (to action) (13 revisions)
- Attack Preparation (12 revisions)
- Perform reaction abilities (12 revisions)
- 4B Heal (Rdm(1..9)) 100% Status (12 revisions)
- Base XA Calculation (12 revisions)
- 001363dc - 00136b0c (12 revisions)
- Initialise FFT Game state (12 revisions)
- Spreadsheet Hacks (12 revisions)
- Apply Elemental (12 revisions)
- Reactions (12 revisions)
- E004 001c2500 - 001c39f4 (12 revisions)
- Sunken State, Caution, Dragon Spirit, counters, absorbs usability (12 revisions)
- Usable Ability Setting (12 revisions)
- Set move/act based on skillset (12 revisions)
- Main AI action setup (12 revisions)
- Usable Ability Setting/ENTD AI Calculations (12 revisions)
- JOBSTTS.OUT Routines (11 revisions)
- Construct Polygon Data For Effects (11 revisions)
- Get unit misc data that matches r4 ID (11 revisions)
- 0D Heal (Y)% Hit F(MA+X)% (11 revisions)
- Player Skill Set (11 revisions)
- Complex Height Data from unit misc data and coordinates (11 revisions)
- Load ability data for skillset (11 revisions)
- Get Variable's Word Pointer from Variable's ID (11 revisions)
- Status infliction/removal (11 revisions)
- Dragon Check (11 revisions)
- Apply status (to action) - (Preserve hit status, evade type, hit %) (11 revisions)
- Check if Linear Ability hits anything (0019c8ec) (11 revisions)
- Open Permanent sound files (10 revisions)
- 0A Hit F(MA+X)% (10 revisions)
- Construct Polygon Data for Units (10 revisions)
- Determine attack animation from used Weapon Type (10 revisions)
- Instruments (10 revisions)